|
|
@6843
|
15 years |
kolibri7 |
fix of the problem of getting the right scale; cast to WorldEntity …
|
|
|
@6839
|
15 years |
scheusso |
another tab ….
|
|
|
@6838
|
15 years |
kolibri7 |
implemented the XMLPort for additional lod information.
|
|
|
@6837
|
15 years |
smerkli |
Changed EditBox to StaticText in ChatBox.layout
|
|
|
@6836
|
15 years |
rgrieder |
|
|
|
@6835
|
15 years |
rgrieder |
New chat branch with GUI changes from the trunk.
|
|
|
@6834
|
15 years |
gnadler |
Success:
Now rocket spawns somewhere around the ship and the …
|
|
|
@6833
|
15 years |
gasserlu |
DroneController edited
|
|
|
@6832
|
15 years |
gasserlu |
dronecontroller upload
|
|
|
@6829
|
15 years |
scheusso |
no tabs
|
|
|
@6828
|
15 years |
scheusso |
level pointer for the baseobject
|
|
|
@6827
|
15 years |
scheusso |
rocket does spawn and is visible now
however speed and scaling not yet …
|
|
|
@6826
|
15 years |
landauf |
excluded bsp renderer from compilation until linux compile problems …
|
|
|
@6825
|
15 years |
landauf |
fixed warnings in BZN bsp renderer
|
|
|
@6824
|
15 years |
landauf |
added CMakeLists.txt for bsp renderer. compiles, but with a shitload …
|
|
|
@6823
|
15 years |
landauf |
added ogre sample files for BZN bsp renderer (from ogre 1.6.5, but i …
|
|
|
@6822
|
15 years |
landauf |
renamed fps directory as bsp
|
|
|
@6821
|
15 years |
landauf |
BZN bsp renderer: removed JarDebug.h includes and deleted main.cpp and …
|
|
|
@6820
|
15 years |
landauf |
removed JarDebug from BZN bsp renderer
|
|
|
@6819
|
15 years |
landauf |
copy paste of all BZN bsp renderer files
|
|
|
@6818
|
15 years |
gnadler |
latest try (see the forum thread for more info…)
now Orxonox starts, …
|
|
|
@6817
|
15 years |
gnadler |
made a mistake in previous update, but still not working…
|
|
|
@6816
|
15 years |
gnadler |
updated ~SimpleRocket but still doesn't work
|
|
|
@6815
|
15 years |
gnadler |
trying to destroy RocketController within SimpleRocket destroyer but …
|
|
|
@6814
|
15 years |
gnadler |
tried to fix ~RocketController() as well as that the rocket is not …
|
|
|
@6813
|
15 years |
gnadler |
RocketController now creates rocket. compiles.
but rocket doesn't spawn.
|
|
|
@6812
|
15 years |
jo |
adding 3rd party: killers, making the gametype playable for larger …
|
|
|
@6811
|
15 years |
gnadler |
|
|
|
@6810
|
15 years |
gnadler |
|
|
|
@6809
|
15 years |
gnadler |
|
|
|
@6807
|
15 years |
dafrick |
DistanceMultiTrigger fix. Thanks to Fabian.
|
|
|
@6806
|
15 years |
gionc |
updated skybox generator
|
|
|
@6805
|
15 years |
dafrick |
Possible bug fix.
|
|
|
@6804
|
15 years |
gionc |
updated skyboxgenerator
|
|
|
@6803
|
15 years |
gnadler |
|
|
|
@6802
|
15 years |
cdaniel |
QuestGUI can now be opened/closed by pressing Key F3…
|
|
|
@6801
|
15 years |
cdaniel |
New Quest Level - still in early test phase
|
|
|
@6800
|
15 years |
dafrick |
Created a new class of triggers called Multitriggers.
MultiTriggers …
|
|
|
@6799
|
15 years |
dafrick |
Adjusted the priority of some outputs which I found to be rather anoying.
|
|
|
@6797
|
15 years |
rgrieder |
svn:eol-style "native" for all text-based files.
|
|
|
@6796
|
15 years |
sfluecki |
Neues update
|
|
|
@6795
|
15 years |
solex |
death of master results in forming a new formation. Correct response …
|
|
|
@6794
|
15 years |
kolibri7 |
Trying to get the real scaleFactor, but it doesn't work yet…
|
|
|
@6793
|
15 years |
smerkli |
done for today.
|
|
|
@6791
|
15 years |
smerkli |
Chat works lowlevel, shortcut is set to B. needs ui now.
|
|
|
@6788
|
15 years |
smerkli |
stuff works, but keybinding still does only work in the build folder
|
|
|
@6787
|
15 years |
kolibri7 |
LoD information via XML partly implemented
|
|
|
@6786
|
15 years |
kolibri7 |
|
|
|
@6785
|
15 years |
gnadler |
|
|
|
@6784
|
15 years |
gnadler |
|
|
|
@6783
|
15 years |
gnadler |
|
|
|
@6782
|
15 years |
gasserlu |
drone, dronecontroller implemented
|
|
|
@6781
|
15 years |
gnadler |
|
|
|
@6780
|
15 years |
gnadler |
|
|
|
@6779
|
15 years |
gnadler |
|
|
|
@6778
|
15 years |
gnadler |
|
|
|
@6777
|
15 years |
smerkli |
Brought implementation further, now starting to link into main program.
|
|
|
@6776
|
15 years |
smerkli |
Added ChatInputHandler facilities and started implementing them.
|
|
|
@6774
|
15 years |
rgrieder |
Activated Strict.lua
That means you can no longer assign to or access …
|
|
|
@6773
|
15 years |
rgrieder |
Eliminated all unnecessary global Lua variables and replaced them …
|
|
|
@6772
|
15 years |
gionc |
update Skybox Generator
|
|
|
@6771
|
15 years |
gionc |
update SkyboxGenerator
|
|
|
@6769
|
15 years |
erwin |
Fixed a possible source for future problems. but still no sounds. Try …
|
|
|
@6768
|
15 years |
erwin |
obsolete, sound5 is current sound dev branch
|
|
|
@6767
|
15 years |
youngk |
Added descriptions and missing documentation to the classes I edited …
|
|
|
@6766
|
15 years |
rgrieder |
New branch to work on XML controlled CEGUI menus and on game states …
|
|
|
@6765
|
15 years |
rgrieder |
Dependency acceptance update: 5.0 with OGRE 1.7 is now also allowed, …
|
|
|
@6764
|
15 years |
rgrieder |
Hackaround for Visual Studio 2005 (compiler bug).
|
|
|
@6763
|
15 years |
rgrieder |
Using our own error handler (including the debugger) for Lua code …
|
|
|
@6762
|
15 years |
rgrieder |
Changes from last revision —> diff file for external libraries updated.
|
|
|
@6761
|
15 years |
rgrieder |
Fixed "error in error handler" problem that occurred within CEGUILua …
|
|
|
@6760
|
15 years |
dafrick |
Deleting pickup4 branch, you know the drill…
|
|
|
@6759
|
15 years |
dafrick |
Deleting ppspickups2 branch, since it's obsolete as well.
|
|
|
@6758
|
15 years |
dafrick |
Deleting ppspickups1 branch, since it's obsolete now.
|
|
|
@6757
|
15 years |
dafrick |
Creating new pickup branch for me.
|
|
|
@6756
|
15 years |
dafrick |
Creating new pps pickups branch for Eric and Benedict.
|
|
|
@6755
|
15 years |
dafrick |
Fixed Segfault upon dropping of InvisiblePickup, while it was being used.
|
|
|
@6754
|
15 years |
rgrieder |
Fixed bug in SingleplayerMenu that happened when starting a level manually.
|
|
|
@6753
|
15 years |
rgrieder |
Some more hackery for the PlayerInfo↔GUIOverlay relation.
Seems to …
|
|
|
@6752
|
15 years |
rgrieder |
Fixed PickupManager::getPawn() method against NULL pointers.
(Doesn't …
|
|
|
@6751
|
15 years |
rgrieder |
Removed FORCEINLINE from Singleton.h: There seems to be unexpected …
|
|
|
@6750
|
15 years |
dafrick |
PickupInventory working again, just had to change TaharezLook to …
|
|
|
@6749
|
15 years |
rgrieder |
Background wasn't transparent upon start up —> black screen when …
|
|
|
@6748
|
15 years |
rgrieder |
A GUISheet can assign its field "loadAlong" any strings designating …
|
|
|
@6747
|
15 years |
rgrieder |
Added onShow and onHide as overridable methods to GUISheet.lua
and …
|
|
|
@6746
|
15 years |
rgrieder |
Merged gamestates2 branch back to trunk.
This brings in some heavy …
|
|
|
@6745
|
15 years |
rgrieder |
Branch now compiling with GCC as well: Added an removed a few …
|
|
|
@6744
|
15 years |
rgrieder |
Boost_VERSION was missing on Tardis because of manual configuration
|
|
|
@6743
|
15 years |
rgrieder |
- Bugfix in keyESC.
- Default behaviour for GUI sheet InputStates is …
|
|
|
@6742
|
15 years |
rgrieder |
Fixed typo.
|
|
|
@6741
|
15 years |
rgrieder |
Removed obsolete InputState from GSMainMenu.
|
|
|
@6740
|
15 years |
rgrieder |
Trivial bug fix.
|
|
|
@6739
|
15 years |
rgrieder |
Applied background image changes to GSMainMenu.cc
|
|
|
@6738
|
15 years |
rgrieder |
Cosmetic changes in InputManager.
|
|
|
@6737
|
15 years |
rgrieder |
Background image of the GUI is now managed by GUIManager and kept in a …
|
|
|
@6736
|
15 years |
rgrieder |
All CEGUI calls that can execute Lua code should be protected against …
|
|
|
@6735
|
15 years |
rgrieder |
Removed getInstancePtr() from all Singletons.
Use "exists()" (check) …
|
|
|
@6733
|
15 years |
erwin |
Added some hacks, now the source is playing, but there are no …
|
|
|
@6732
|
15 years |
scheusso |
correcting initial speed of projectiles
|
|
|
@6731
|
15 years |
dafrick |
PickupCollection is broken for now because to make it work drastic …
|
|
|