|
|
@7938
|
14 years |
rgrieder |
Fixed mingw 3 build and removed a warning due to non-virtual destructors.
|
|
|
@7937
|
14 years |
landauf |
fixing WE crash also in trunk since it's a rather severe problem
|
|
|
@7936
|
14 years |
landauf |
trying to fix a crash
|
|
|
@7935
|
14 years |
landauf |
- opening the ingame menu pauses the game, closing the ingame menu …
|
|
|
@7934
|
14 years |
rgrieder |
Correct OIS version in two other places.
|
|
|
@7933
|
14 years |
rgrieder |
Using the official v1.3 branch for OIS instead of the trunk for better …
|
|
|
@7932
|
14 years |
bknecht |
The boost bar is now flashing red when the boost is cooling down. …
|
|
|
@7931
|
14 years |
scheusso |
fix for windows
|
|
|
@7930
|
14 years |
landauf |
- fixed crash when calling toggleGodMode command without controllable …
|
|
|
@7929
|
14 years |
landauf |
forgot to call RegisterObject() for AmbientSound - music now again …
|
|
|
@7928
|
14 years |
landauf |
more improvements for keyboard control of menus:
- added …
|
|
|
@7927
|
14 years |
landauf |
renamed afterHide()/onAfterHide() as quit()/onQuit() as this seems to …
|
|
|
@7926
|
14 years |
landauf |
greatly improved keyboard controlled navigation in menus with sparse …
|
|
|
@7925
|
14 years |
landauf |
if a menu sheet was opened with the keyboard, preselect the first button
|
|
|
@7924
|
14 years |
landauf |
- the "back" button of MultiplayerMenu and SettingsMenu now fills the …
|
|
|
@7923
|
14 years |
bknecht |
Turns out that permanentBoost probably is used for something else then …
|
|
|
@7922
|
14 years |
landauf |
implemented new keyboard control of menu buttons with these new …
|
|
|
@7920
|
14 years |
bknecht |
added HUDBoostBar, an additional bar in the HUD to determine available …
|
|
|
@7919
|
14 years |
bknecht |
new branch to visualize some new features for the player
|
|
|
@7916
|
14 years |
landauf |
replaced tabs with spaces in files where they were used mixed
|
|
|
@7915
|
14 years |
landauf |
creating usability branch to work on features which are more than just …
|
|
|
@7914
|
14 years |
landauf |
since the mac_osx branch doesn't seem to get merged anytime soon, I …
|
|
|
@7913
|
14 years |
landauf |
fixed crash when pressing 'enter' in a menu (why does no one notice …
|
|
|
@7911
|
14 years |
landauf |
Pong gametype should delete the objects it created
|
|
|
@7910
|
14 years |
landauf |
Ok, here comes a tricky one: we knew the destructor of WorldEntity is …
|
|
|
@7909
|
14 years |
rgrieder |
Added missing std includes to ogremath and removed boost thread and …
|
|
|
@7908
|
14 years |
rgrieder |
Stripped down trunk to form a new light sandbox.
|
|
|
@7907
|
14 years |
rgrieder |
New light sandbox from trunk
|
|
|
@7906
|
14 years |
rgrieder |
Deleted old light sandbox.
|
|
|
@7905
|
14 years |
landauf |
fixed positioning of independent children in destructor of WorldEntity
|
|
|
@7904
|
14 years |
landauf |
2x virtual because it may be required in some cases (Singleton & …
|
|
|
@7903
|
14 years |
scheusso |
Merge branch 'jo-test' into lms3
|
|
|
@7902
|
14 years |
scheusso |
creating new lastmanstanding branch
|
|
|
@7901
|
14 years |
jo |
Finally working as intended.
|
|
|
@7900
|
14 years |
scheusso |
castrating Thread.cc for windows because of high cpu usage
|
|
|
@7899
|
14 years |
jo |
Level polishing.
|
|
|
@7898
|
14 years |
scheusso |
trying to fix some uninitialised value warnings from valgrind
remove …
|
|
|
@7897
|
14 years |
jo |
Problem with the destruction of the vector eachTeamsPlayers - couldn't …
|
|
|
@7896
|
14 years |
landauf |
actually I believe the condition should be the other way round …
|
|
|
@7895
|
14 years |
landauf |
implemented instant reloading of rocket munition because this was a …
|
|
|
@7894
|
14 years |
dafrick |
Some extension of NotificationQueue, font size and color can now be …
|
|
|
@7893
|
14 years |
jo |
still problem with vector to fix
|
|
|
@7892
|
14 years |
landauf |
fixed bug in bug fix
|
|
|
@7891
|
14 years |
landauf |
keybind mode shouldn't be changed if it was defined explicitly in the …
|
|
|
@7890
|
14 years |
jo |
trying to find a bug
|
|
|
@7889
|
14 years |
landauf |
hack-fix: overridden implementations of stopLocalHumanControl() were …
|
|
|
@7888
|
14 years |
landauf |
fixed title of miscellaneous settings
|
|
|
@7887
|
14 years |
landauf |
eol-style native
|
|
|
@7886
|
14 years |
landauf |
simplification
|
|
|
@7885
|
14 years |
landauf |
fixed minor memory leak
|
|
|
@7882
|
14 years |
scheusso |
improving gamestate processing and generation
|
|
|
@7881
|
14 years |
scheusso |
fixing possible malloc/delete problem
|
|
|
@7880
|
14 years |
landauf |
radar doesn't abort if owner is missing
radar works with all …
|
|
|
@7879
|
14 years |
landauf |
moved compositor unloading to avoid crashes in rare cases
disabled …
|
|
|
@7878
|
14 years |
scheusso |
-some cleaning up
-fixing disconnect behaviour
-trying to find a bug
|
|
|
@7877
|
14 years |
dafrick |
Some minor simplification in InGameMenu.lua
|
|
|
@7876
|
14 years |
dafrick |
Extending startGame and similar console commands, now also the level …
|
|
|
@7875
|
14 years |
scheusso |
using master.orxonox.net as new url for our masterserver
|
|
|
@7874
|
14 years |
landauf |
WindowEventListener now declares if the window's focus is active or …
|
|
|
@7873
|
14 years |
landauf |
fixed mouse cursor offset after window resize
|
|
|
@7872
|
14 years |
rgrieder |
Fixed msvc warning.
|
|
|
@7871
|
14 years |
rgrieder |
Fixed msvc build: Functor does not necessarily have to be parametrized …
|
|
|
@7870
|
14 years |
landauf |
added feature: ogre config dialog keeps showing up on startup until …
|
|
|
@7869
|
14 years |
bknecht |
there will be an animation engine in CEGUI 0.7.x
|
|
|
@7868
|
14 years |
landauf |
use exit() instead of abort() if the ogre config dialog was canceled …
|
|
|
@7867
|
14 years |
landauf |
removed console command branches
|
|
|
@7866
|
14 years |
bknecht |
removing old branch
|
|
|
@7865
|
14 years |
landauf |
renamed pong level, added a bot, and changed the pong gametype to …
|
|
|
@7864
|
14 years |
bknecht |
creating new branch to work on menu animations
|
|
|
@7863
|
14 years |
landauf |
disabled suicide for Spectator
|
|
|
@7862
|
14 years |
landauf |
added feature to Spectator which changes the keybind mode of the fire …
|
|
|
@7861
|
14 years |
landauf |
added function to KeyBinder which allows to change the keybind mode …
|
|
|
@7860
|
14 years |
landauf |
fixed a few issues related to the free mouse look mode (default CTRL …
|
|
|
@7859
|
14 years |
landauf |
implemented feature to reset the mouse cursor to the center
used in …
|
|
|
@7858
|
14 years |
landauf |
removed some spaces
|
|
|
@7857
|
14 years |
landauf |
- fixed a crash if mouse look was switched on and off for a …
|
|
|
@7856
|
14 years |
landauf |
fixed an endless loop in SoundManager::preUpdate if a non-looping …
|
|
|
@7855
|
14 years |
landauf |
fixed a bug which caused the application to crash if the game was …
|
|
|
@7854
|
14 years |
landauf |
detached AmbientSound from BaseObject - AmbientSound can not be placed …
|
|
|
@7853
|
14 years |
landauf |
fixed ambient sound in pong level
|
|
|
@7852
|
14 years |
landauf |
fixed crash in Pong gametype if the game was ended right after the …
|
|
|
@7851
|
14 years |
landauf |
added "safe mode" feature to FunctorMember: if enabled, the functor …
|
|
|
@7850
|
14 years |
landauf |
moved if(object) condition from WeakPtr to DestructionListener
|
|
|
@7849
|
14 years |
landauf |
Added DestructionListener, a class which gets notified if a certain …
|
|
|
@7848
|
14 years |
landauf |
fixed "sound volume out of range" warning when firing a rocked. max …
|
|
|
@7847
|
14 years |
landauf |
fixed two bugs regarding the munition
|
|
|
@7846
|
14 years |
landauf |
fixed "No munition class defined in WeaponMode" warning:
you have to …
|
|
|
@7845
|
14 years |
landauf |
renamed weaponSettings3.oxi as weaponSettingsAssff.oxi
removed …
|
|
|
@7844
|
14 years |
landauf |
fixed warning. hope this works on all supported systems, because …
|
|
|
@7843
|
14 years |
jo |
Little feature added: Bot's are following their victims. So that they …
|
|
|
@7842
|
14 years |
jo |
Console command still doesn't seem to work. botLevel_ is now defined …
|
|
|
@7841
|
14 years |
jo |
That was not intened.
|
|
|
@7840
|
14 years |
jo |
Creating a console command.
|
|
|
@7839
|
14 years |
dafrick |
Fixing bug in LevelManager, already fixed in tutoriallevel branch, …
|
|
|
@7834
|
14 years |
jo |
The bot's level can be set via spawnpoints. Example: lastmanstanding level
|
|
|
@7833
|
14 years |
jo |
The ai's strength can be modified by changing the value botlevel_ . …
|
|
|
@7832
|
14 years |
jo |
Now the ai use lensflare if the weapon is on board and if they are …
|
|
|
@7831
|
14 years |
dafrick |
Improvements on QuestGUI, also documented some of the code.
|
|
|
@7830
|
14 years |
dafrick |
New implementation of QuestGUI. Should be much more usable now, …
|
|
|
@7829
|
14 years |
dafrick |
Fixing small bug in MultiTrigger.
|
|
|