|
|
@6117
|
19 years |
rennerc |
|
|
|
@6116
|
19 years |
rennerc |
renamed EntityManager to NetworkGameManager
|
|
|
@6115
|
19 years |
rennerc |
handshake now sends NetworkGameManagerId
|
|
|
@6111
|
19 years |
patrick |
network: moved to network_game_manager
|
|
|
@6108
|
19 years |
bwuest |
Converter.h and Converter.cc changed. They should now function for …
|
|
|
@6106
|
19 years |
bwuest |
Converter.h and Converter.cc added; Note: They don't function for …
|
|
|
@6105
|
19 years |
patrick |
network: removed the sound debug output
|
|
|
@6104
|
19 years |
patrick |
network: added the sync loop again
|
|
|
@6098
|
19 years |
patrick |
network: the client now loads only a reduced world
|
|
|
@6097
|
19 years |
patrick |
network: the network core is almost finished
|
|
|
@6096
|
19 years |
patrick |
network: server/client mode loading
|
|
|
@6095
|
19 years |
patrick |
network: game server world loadin
|
|
|
@6093
|
19 years |
patrick |
network: branche comiles again
|
|
|
@6090
|
19 years |
rennerc |
handshake: several clients can connect at the same time now
|
|
|
@6088
|
19 years |
patrick |
network: more constructor work, loadparam completed
|
|
|
@6087
|
19 years |
patrick |
network: loadparams extension
|
|
|
@6086
|
19 years |
patrick |
network: loadparams for the spawning point
|
|
|
@6085
|
19 years |
patrick |
network: worked on the network_world
|
|
|
@6084
|
19 years |
patrick |
network: spawning point coded, not yet tested
|
|
|
@6083
|
19 years |
patrick |
network: spawning ability added
|
|
|
@6081
|
19 years |
patrick |
network: spawning point interface definition
|
|
|
@6080
|
19 years |
patrick |
network: spawning pooint
|
|
|
@6069
|
19 years |
patrick |
network: network world changes and spawning points
|
|
|
@6067
|
19 years |
bwuest |
entity_manager.h and entity_manager.cc created
|
|
|
@6066
|
19 years |
bwuest |
entity_manager.h and entity_manager.cc created
|
|
|
@6065
|
19 years |
patrick |
network: adding network_world
|
|
|
@6064
|
19 years |
patrick |
network: added the class ids
|
|
|
@6063
|
19 years |
patrick |
network: added extended game_loader interface
|
|
|
@6062
|
19 years |
rennerc |
network_stream: server doesnt crash on connection close
|
|
|
@6061
|
19 years |
bwuest |
Network protocol: Protocol changed
|
|
|
@6060
|
19 years |
bwuest |
Network changes
|
|
|
@6059
|
19 years |
rennerc |
|
|
|
@6053
|
19 years |
rennerc |
handshake works now
|
|
|
@6043
|
19 years |
rennerc |
added handshake
|
|
|
@6041
|
19 years |
rennerc |
network_socket: fixed a bug
|
|
|
@6039
|
19 years |
rennerc |
network_socket wont cause a segfault on connection close
|
|
|
@6026
|
19 years |
rennerc |
network_socket: should compile now
|
|
|
@6025
|
19 years |
rennerc |
fixed some bugs
|
|
|
@6018
|
19 years |
rennerc |
NetworkStream should now accept net connections
|
|
|
@6017
|
19 years |
bensch |
orxonox/branches/network: subproject 'should' compile again
|
|
|
@6007
|
19 years |
rennerc |
network_stream: added possibility to connect to >1 hosts
|
|
|
@6000
|
19 years |
patrick |
network: implemented the gameloader network loading functions again
…
|
|
|
@5999
|
19 years |
patrick |
network: added the network branche again
|
|
copied from trunk:
|
|
|
@5995
|
19 years |
bensch |
orxonox/trunk: preparations for LOD's
|