|
|
@10750
|
17 years |
rennerc |
bugs—
|
|
|
@10749
|
17 years |
rennerc |
die player die
|
|
|
@10748
|
17 years |
bknecht |
fixed stupid gui segfault
|
|
|
@10747
|
17 years |
nicolasc |
cleaned out origList
|
|
|
@10746
|
17 years |
rennerc |
bug—
|
|
|
@10745
|
17 years |
snellen |
plasma pulse not in OM_COMMON anymore … again
|
|
|
@10744
|
17 years |
bknecht |
does not segfault anymore
|
|
|
@10743
|
17 years |
nicolasc |
nadion blast visisbility fix
|
|
|
@10742
|
17 years |
nicolasc |
moved loadHealth to WE
|
|
|
@10741
|
17 years |
bknecht |
Kralle entfernt?
|
|
|
@10740
|
17 years |
rennerc |
less collision hacks
|
|
|
@10739
|
17 years |
rennerc |
die enemy die
|
|
|
@10738
|
17 years |
nicolasc |
move random seed to main()
|
|
|
@10737
|
17 years |
nicolasc |
collision fix
|
|
|
@10736
|
17 years |
bknecht |
hud: White bars are blue again, Hitbars are built in
|
|
|
@10735
|
17 years |
snellen |
raised max collision events
|
|
|
@10734
|
17 years |
snellen |
better flight behaviour for the ActionBox Enemy by rennerc
|
|
|
@10733
|
17 years |
nicolasc |
AbsDir fix, quite a hack
|
|
|
@10732
|
17 years |
nicolasc |
AbsDir fix, quite a hack
|
|
|
@10731
|
17 years |
snellen |
mouse can now be moved only within a restricted area
|
|
|
@10730
|
17 years |
nicolasc |
modular loading not working, WS hardcoded
|
|
|
@10729
|
17 years |
nicolasc |
minor fix
|
|
|
@10728
|
17 years |
nicolasc |
data bump
|
|
|
@10727
|
17 years |
rennerc |
ActionboxEnemy loadParam
|
|
|
@10726
|
17 years |
rennerc |
actionboxenemy: less weapons
|
|
|
@10725
|
17 years |
rennerc |
actionboxenemy
|
|
|
@10724
|
17 years |
snellen |
explosions now have sound
|
|
|
@10723
|
17 years |
snellen |
camera no longer subscribes to the PEV_VIEW key events
|
|
|
@10722
|
17 years |
nicolasc |
fixed the deviation
|
|
|
@10721
|
17 years |
nicolasc |
bump, minor fixes
|
|
|
@10720
|
17 years |
stefalie |
…
|
|
|
@10719
|
17 years |
nicolasc |
crosshair moves, shot do too, but not exactly where they should
|
|
|
@10718
|
17 years |
rennerc |
dead gui
|
|
|
@10717
|
17 years |
bknecht |
blablubb
|
|
|
@10716
|
17 years |
bknecht |
hud update
|
|
|
@10715
|
17 years |
nicolasc |
crosshair moves, but WM not
|
|
|
@10714
|
17 years |
nicolasc |
initial upload form mouse aiming in VS
|
|
|
@10713
|
17 years |
rennerc |
|
|
|
@10712
|
17 years |
rennerc |
AdmWeapon sound, ActionboxEnemy weapons
|
|
|
@10711
|
17 years |
rennerc |
weapon position
|
|
|
@10710
|
17 years |
rennerc |
player cannot shoot throu walls
per default worldentities cannot be …
|
|
|
@10709
|
17 years |
rennerc |
less debug output
|
|
|
@10708
|
17 years |
rennerc |
improved damage handling for adm
|
|
|
@10707
|
17 years |
rennerc |
player can kill adm now
|
|
|
@10705
|
17 years |
rennerc |
fpsweapon in the correct position
|
|
|
@10704
|
17 years |
rennerc |
FPSSniperRifle uses BspWeapon now
|
|
|
@10703
|
17 years |
retolu |
explosion, when deleted
|
|
|
@10702
|
17 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10701
|
17 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10699
|
17 years |
rennerc |
create presentation branch
|
|
copied from trunk/src:
|
|
|
@10698
|
17 years |
snellen |
merged adm, hud, vs-enhancements : beni's responsible for this commit. …
|