|
|
@9225
|
18 years |
patrick |
multiplayer works agein
|
|
|
@9224
|
18 years |
amaechler |
lalala sid er alli zwäääg? mir hei grad wieder e segfault ussegstibitzt *g*
|
|
|
@9223
|
18 years |
bensch |
better ship, shoots
|
|
|
@9222
|
18 years |
patrick |
hyper gate and singleplayer walk
|
|
|
@9221
|
18 years |
snellen |
update
|
|
|
@9220
|
18 years |
rennerc |
|
|
|
@9219
|
18 years |
bensch |
fixed compile bug
|
|
|
@9218
|
18 years |
bensch |
fixed compile bug
|
|
|
@9217
|
18 years |
bensch |
added boomerang gun
|
|
|
@9216
|
18 years |
rennerc |
reset health on respawn
|
|
|
@9215
|
18 years |
stefalie |
ugly bug died
|
|
|
@9214
|
18 years |
rennerc |
new weapon demage
|
|
|
@9213
|
18 years |
patrick |
weapon tuned for good
|
|
|
@9212
|
18 years |
patrick |
bugfix
|
|
|
@9211
|
18 years |
patrick |
weapons placed correctly
|
|
|
@9210
|
18 years |
patrick |
more debug
|
|
|
@9209
|
18 years |
patrick |
correct camera
|
|
|
@9208
|
18 years |
snellen |
update
|
|
|
@9207
|
18 years |
patrick |
world entity
|
|
|
@9206
|
18 years |
bensch |
guns
|
|
|
@9205
|
18 years |
hdavid |
fog effect
|
|
|
@9204
|
18 years |
stefalie |
|
|
|
@9203
|
18 years |
hdavid |
sound
|
|
|
@9202
|
18 years |
hdavid |
rain
|
|
|
@9201
|
18 years |
hdavid |
rain
|
|
|
@9200
|
18 years |
bottac |
fixed unititialized value found by valgrind.
|
|
|
@9199
|
18 years |
bottac |
removed unnecessary line
|
|
|
@9198
|
18 years |
bensch |
dealing damage
|
|
|
@9197
|
18 years |
bottac |
Better empiric constants.
|
|
|
@9196
|
18 years |
patrick |
fixed model loading bug
|
|
|
@9195
|
18 years |
snellen |
scripttrigger can be created form within a script
|
|
|
@9194
|
18 years |
patrick |
less debug and better init
|
|
|
@9193
|
18 years |
snellen |
added setName scriptable method to script trigger, added loadModel to …
|
|
|
@9192
|
18 years |
patrick |
aiming works almost
|
|
|
@9191
|
18 years |
patrick |
better cleanup and stuff
|
|
|
@9190
|
18 years |
patrick |
more testings, works
|
|
|
@9189
|
18 years |
patrick |
aiming system regrouping and reparenting
|
|
|
@9188
|
18 years |
patrick |
aiming system now works
|
|
|
@9187
|
18 years |
patrick |
well… it does… but at which price?
|
|
|
@9186
|
18 years |
patrick |
muchos debugos inofromationos
|
|
|
@9185
|
18 years |
patrick |
class ids and some debug stuff
|
|
|
@9184
|
18 years |
patrick |
box gets drawn now
|
|
|
@9183
|
18 years |
patrick |
more aiming system work
|
|
|
@9182
|
18 years |
amaechler |
fixes
|
|
|
@9181
|
18 years |
bensch |
turrets rock
|
|
|
@9180
|
18 years |
bensch |
less errors/segfaults
|
|
|
@9179
|
18 years |
bensch |
orxonox/presentation: radar shows scattered Mines.
Collision-Lists
|
|
|
@9178
|
18 years |
snellen |
variaous changes
|
|
|
@9177
|
18 years |
bensch |
no param constructor
|
|
|
@9176
|
18 years |
bensch |
orxonox/presentation mines rotate again
|
|
|
@9175
|
18 years |
bensch |
better stuff
|
|
|
@9174
|
18 years |
patrick |
work flush
|
|
|
@9173
|
18 years |
bensch |
added attractor_mine
|
|
|
@9172
|
18 years |
patrick |
less debug more boxes creation obb
|
|
|
@9171
|
18 years |
bensch |
better npc
|
|
|
@9170
|
18 years |
stefalie |
changed slider values for the water
|
|
|
@9169
|
18 years |
bensch |
model rotate again
|
|
|
@9168
|
18 years |
patrick |
aiming sys
|
|
|
@9167
|
18 years |
bensch |
new rail-proj
|
|
|
@9166
|
18 years |
patrick |
more aiming system work. nothing visible yet
|
|
|
@9165
|
18 years |
bensch |
added proj
|
|
|
@9164
|
18 years |
bensch |
better npc
|
|
|
@9163
|
18 years |
patrick |
aiming system integration
|
|
|
@9162
|
18 years |
rennerc |
|
|
|
@9161
|
18 years |
bensch |
new NPC
|
|
|
@9160
|
18 years |
patrick |
aimin system work on and on and…
|
|
|
@9159
|
18 years |
bensch |
added laser-cannon
|
|
|
@9158
|
18 years |
patrick |
fps player better
|
|
|
@9157
|
18 years |
patrick |
aiming system compiles
|
|
|
@9156
|
18 years |
patrick |
working on the aiming system
|
|
|
@9155
|
18 years |
stefalie |
|
|
|
@9154
|
18 years |
stefalie |
|
|
|
@9153
|
18 years |
stefalie |
|
|
|
@9152
|
18 years |
stefalie |
|
|
|
@9151
|
18 years |
patrick |
fps works again
|
|
|
@9150
|
18 years |
rennerc |
fpsplayer in om_players
|
|
|
@9149
|
18 years |
bensch |
segfault prevention
|
|
|
@9148
|
18 years |
patrick |
fly fix
|
|
|
@9146
|
18 years |
patrick |
bsp
|
|
|
@9145
|
18 years |
patrick |
walk removed
|
|
|
@9144
|
18 years |
patrick |
collision
|
|
|
@9143
|
18 years |
stefalie |
MappedWater saveParams fixed
|
|
|
@9142
|
18 years |
patrick |
md2 walk functions
|
|
|
@9141
|
18 years |
rennerc |
new model for team 1
|
|
|
@9139
|
18 years |
rennerc |
fpsplayer weapon position, jump sync
|
|
|
@9138
|
18 years |
rennerc |
fixed bug
|
|
|
@9137
|
18 years |
patrick |
little mp collision patch
|
|
|
@9136
|
18 years |
rennerc |
singleplayer weapon position
|
|
|
@9133
|
18 years |
rennerc |
sync spawningpoint
|
|
|
@9131
|
18 years |
bensch |
added laser_cannon
|
|
|
@9130
|
18 years |
patrick |
segfault removed
|
|
|
@9129
|
18 years |
amaechler |
|
|
|
@9128
|
18 years |
rennerc |
spawningpoints only load on server
|
|
|
@9127
|
18 years |
bensch |
presentation/src: mouse-cursor rocks everywhere
|
|
|
@9126
|
18 years |
patrick |
different collision reactions for npcs and full walk ability
|
|
|
@9125
|
18 years |
patrick |
added the full walk stuff
|
|
|
@9124
|
18 years |
bensch |
limited controls
|
|
|
@9123
|
18 years |
patrick |
more collision reaction stuff
|
|
|
@9122
|
18 years |
rennerc |
move weapon
|
|
|
@9121
|
18 years |
hdavid |
branches/presentation: hover scriptable
|
|
|