|
|
@9530
|
18 years |
patrick |
tracing the playable creation missunderstanding
|
|
|
@9529
|
18 years |
patrick |
forgott to enable the relaying. now strange things could happen…
|
|
|
@9528
|
18 years |
patrick |
big error in the recvType checking, now forwarding should be less …
|
|
|
@9527
|
18 years |
patrick |
forgot to ack the messages forwarded
|
|
|
@9526
|
18 years |
patrick |
relay disabled, more debug
|
|
|
@9525
|
18 years |
patrick |
relay messages is enabled again. checking out
|
|
|
@9524
|
18 years |
patrick |
receiver type is transmitted also since it is needed for message relays
|
|
|
@9523
|
18 years |
patrick |
of course clients shouldn't forward any messages. forgot one message …
|
|
|
@9522
|
18 years |
patrick |
new the message handler is checking, if this message is also for the …
|
|
|
@9521
|
18 years |
patrick |
extended the callback function for message handlers to match the new …
|
|
|
@9520
|
18 years |
patrick |
sender now also include the source and destination userId so they can …
|
|
|
@9519
|
18 years |
patrick |
extending the message structure
|
|
|
@9518
|
18 years |
bensch |
targetting turrets are firing all the time now, but the hack is out :/
|
|
|
@9517
|
18 years |
patrick |
wrong debug output last time
|
|
|
@9516
|
18 years |
bensch |
orxonox/proxy: the rockets from the targeting turrets aquire targets …
|
|
|
@9515
|
18 years |
patrick |
better debug
|
|
|
@9514
|
18 years |
patrick |
messag reciving debug
|
|
|
@9513
|
18 years |
bensch |
toList editable
|
|
|
@9512
|
18 years |
patrick |
now the proxy server has also special handling for message piping
|
|
|
@9511
|
18 years |
patrick |
produced segfault by double sending messages. fixed
|
|
|
@9510
|
18 years |
patrick |
clients permission correction
|
|
|
@9509
|
18 years |
patrick |
starting special implementation for message forwarding (pipeing)
|
|
|
@9508
|
18 years |
patrick |
message handler: changed some variable names - standardisations to …
|
|
|
@9507
|
18 years |
patrick |
the player team change should now work on all clients in the network, …
|
|
|
@9506
|
18 years |
snellen |
removed testerror from scripttrigger
|
|
|
@9505
|
18 years |
patrick |
changing the team color now works and a little cleanup
|
|
|
@9504
|
18 years |
patrick |
- removing entities from the network works now also on proxies.
- …
|
|
|
@9503
|
18 years |
bensch |
coloring for single-players
|
|
|
@9502
|
18 years |
bensch |
coloring works on server
|
|
|
@9501
|
18 years |
bensch |
compiles for real
|
|
|
@9500
|
18 years |
bensch |
compiles again, the Playables should now be able to choose their …
|
|
|
@9499
|
18 years |
patrick |
team id is supported
|
|
|
@9498
|
18 years |
patrick |
set team id is invoked on team change
|
|
|
@9497
|
18 years |
bensch |
coloring for the hovers
|
|
|
@9496
|
18 years |
bensch |
new copy
|
|
copied from trunk:
|
|
|
@9494
|
18 years |
bensch |
merged the proxy back
|