|
|
@10704
|
17 years |
rennerc |
FPSSniperRifle uses BspWeapon now
|
|
|
@10703
|
17 years |
retolu |
explosion, when deleted
|
|
|
@10702
|
17 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10701
|
17 years |
nicolasc |
minor improvements, some cleanup
|
|
|
@10699
|
17 years |
rennerc |
create presentation branch
|
|
|
@10694
|
17 years |
retolu |
adm working
|
|
|
@10693
|
17 years |
bknecht |
fixed errors
|
|
|
@10692
|
17 years |
nicolasc |
xfer, WFM…
|
|
|
@10691
|
17 years |
nicolasc |
xfer, should work…
|
|
|
@10690
|
17 years |
retolu |
implementing gunFire and its Nodes(XML)
|
|
|
@10689
|
17 years |
retolu |
first shooting of the turret
|
|
|
@10688
|
17 years |
rennerc |
visibility check for player in adm
|
|
|
@10687
|
17 years |
nicolasc |
xfer
|
|
|
@10686
|
17 years |
nicolasc |
xfer
|
|
|
@10685
|
17 years |
bknecht |
My computer is not working anymore, so I upload my unfinished work to …
|
|
|
@10684
|
17 years |
nicolasc |
some hack, but still does not work
|
|
|
@10683
|
18 years |
rennerc |
adm turret works now
|
|
|
@10681
|
18 years |
rennerc |
less magic
|
|
|
@10680
|
18 years |
snellen |
Added Raycollision method to the BspManager
|
|
|
@10679
|
18 years |
rennerc |
|
|
|
@10678
|
18 years |
nicolasc |
xfer
|
|
|
@10677
|
18 years |
retolu |
|
|
|
@10676
|
18 years |
nicolasc |
xfer
|
|
|
@10675
|
18 years |
nicolasc |
xfer
|
|
|
@10674
|
18 years |
nicolasc |
this and that
might be buggy
|
|
|
@10673
|
18 years |
nicolasc |
|
|
|
@10672
|
18 years |
nicolasc |
version bump
|
|
|
@10671
|
18 years |
nicolasc |
some bugfix (or not?)
|
|
|
@10670
|
18 years |
nicolasc |
moved "ship attributes" to world entity
electronic and shield widget …
|
|
|
@10669
|
18 years |
nicolasc |
some modularisaztion hacking
hardlinked armor to WE Health
|
|
|
@10668
|
18 years |
rennerc |
BUGS—
|
|
|
@10667
|
18 years |
rennerc |
ActionboxEnemy
|
|
|
@10666
|
18 years |
retolu |
little changes, arranged clearlier
|
|
|
@10664
|
18 years |
retolu |
compiles
|
|
|
@10663
|
18 years |
retolu |
My work so far concerning Auto Defense Mechanism (Turret)
|
|
|
@10662
|
18 years |
rennerc |
Vertical playmode for SpaceShip
|
|
|
@10661
|
18 years |
nicolasc |
modular weapons inclusion
|
|
|
@10660
|
18 years |
nicolasc |
night bunp
|
|
|
@10659
|
18 years |
nicolasc |
initial modularisation in spaceship config
|
|
|
@10657
|
18 years |
rennerc |
ups
|
|
|
@10656
|
18 years |
rennerc |
ActionboxEnemy does not rotate around its z-axix more than ±pi/2-epsilon
|
|
|
@10655
|
18 years |
rennerc |
ActionboxEnemy looks at Player
|
|
|
@10654
|
18 years |
bknecht |
Implemented zooming function
|
|
|
@10652
|
18 years |
snellen |
new branch for the development of th automatic defence mechanism
|
|
|
@10651
|
18 years |
rennerc |
i dont like quaternions
|
|
|
@10650
|
18 years |
nicolasc |
updated disruptor
|
|
|
@10649
|
18 years |
nicolasc |
added nadion blast
fine tuned weapon timing / prepared projectiles
|
|
|
@10648
|
18 years |
nicolasc |
some additional weapons, started weapons cleanup
|
|
|
@10647
|
18 years |
bknecht |
Camera:
- Added new ViewMode ViewFPS
FPSPlayer:
- fixed crosshair bug …
|
|
|
@10646
|
18 years |
nicolasc |
missing files
|
|
|
@10645
|
18 years |
nicolasc |
minor cleanup
|
|
|
@10644
|
18 years |
nicolasc |
update "weapon points"
refined the RFCannon
|
|
|
@10642
|
18 years |
rennerc |
implemented action box
|
|
|
@10641
|
18 years |
nicolasc |
bump
|
|
|
@10640
|
18 years |
nicolasc |
visual version of the action box, currently in the track.{cc,h}
|
|
|
@10639
|
18 years |
snellen |
removed finished branche inputdevice
|
|
|
@10637
|
18 years |
snellen |
button works now
|
|
|
@10636
|
18 years |
bknecht |
branch for HUD enhancements and general FPS stuff
|
|
|
@10635
|
18 years |
nicolasc |
pulse grid update, drawing corrections
|
|
|
@10634
|
18 years |
snellen |
Got nothing to do during the MTU lecture… so I finished the ActionTrigger
|
|
|
@10633
|
18 years |
nicolasc |
added a pulsing capability for the billboard ( I need it for the …
|
|
|
@10632
|
18 years |
snellen |
finished… testing needed
|
|
|
@10631
|
18 years |
snellen |
Action Trigger finished
|
|
|
@10630
|
18 years |
snellen |
first step towards the action trigger
|
|
|
@10629
|
18 years |
nicolasc |
|
|
|
@10628
|
18 years |
nicolasc |
|
|
|
@10627
|
18 years |
nicolasc |
|
|
|
@10626
|
18 years |
snellen |
new branch to implement some kind of input device
|
|
|
@10625
|
18 years |
bknecht |
here we go: new cleanup branch because of prior merging
|
|
|
@10624
|
18 years |
bknecht |
deleted cleanup branch. relax, I'll set up a new one
|
|
|
@10623
|
18 years |
snellen |
deleted finished branch…
|
|
|
@10621
|
18 years |
snellen |
added and tested a new kind of trigger: the time trigger
|
|
|
@10620
|
18 years |
snellen |
added and tested a new kind of trigger: the time trigger
|
|
|
@10619
|
18 years |
snellen |
loading Scripttriggers from the xml file works again
|
|
|
@10617
|
18 years |
bknecht |
little hack resolved
|
|
|
@10616
|
18 years |
snellen |
shame on me: how could I forget to add the new classes to Makefile.am …
|
|
|
@10615
|
18 years |
rennerc |
this might fix the/one segfault bug in AI. cannot verify it because …
|
|
|
@10614
|
18 years |
snellen |
addToScript schould work now
|
|
|
@10613
|
18 years |
rennerc |
allow user to use shell with high gamespeed
|
|
|
@10612
|
18 years |
nicolasc |
|
|
|
@10611
|
18 years |
snellen |
Triggers can now be creater from the xml file… again
|
|
|
@10610
|
18 years |
snellen |
space trigger and tick trigger are now scriptable
|
|
|
@10609
|
18 years |
snellen |
added tick trigger which always calles the script
|
|
|
@10608
|
18 years |
snellen |
space trigger should work now
|
|
|
@10607
|
18 years |
snellen |
Introduced new scripttrigger: space trigger
|
|
|
@10606
|
18 years |
snellen |
moved scripttrigger to the subfolder script_triggers/ in world_entities
|
|
|
@10605
|
18 years |
rennerc |
allways allow ghost
|
|
|
@10604
|
18 years |
wenners |
a texture path changed. (but the files are not commited yet)
|
|
|
@10603
|
18 years |
nicolasc |
minor improments
|
|
|
@10602
|
18 years |
rennerc |
added ghost feature, which lets player fly around and print coords
add …
|
|
|
@10601
|
18 years |
rennerc |
i hope i fixed some bugs
|
|
|
@10600
|
18 years |
nicolasc |
Comestic cleanup in projectiles
|
|
|
@10599
|
18 years |
bottac |
1st part of the collision bug fix.
BTW, if shouldn't have amarok …
|
|
|
@10598
|
18 years |
wenners |
default loadscreen fix
|
|
|
@10597
|
18 years |
snellen |
removed obsolete State:setCamera
|
|
|
@10596
|
18 years |
snellen |
some doxygen comments
|
|
|
@10595
|
18 years |
snellen |
now the real cameraTarget is set in the state as target… not just …
|
|
|
@10594
|
18 years |
snellen |
fixed newly introduced bug in cameraman.cc
|
|
|
@10593
|
18 years |
snellen |
cleaned up the cameramanager, commented all functions, corrected …
|
|
|
@10592
|
18 years |
bensch |
make distdir works again
|
|
|