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@5269
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19 years |
bensch |
orxonox/trunk: flushing
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@5268
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19 years |
bensch |
orxonox/trunk: better error-handling through try and catch
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@5267
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19 years |
bensch |
orxonox/trunk: nicer error-checking
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@5266
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19 years |
bensch |
orxonox/trunk: Shaders now work
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@5259
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19 years |
bensch |
orxonox/trunk: npc collide effect with player
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@5258
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19 years |
bensch |
orxonox/trunk: binding of the Sky is ok again. (parenting mode wasn't …
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@5257
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19 years |
bensch |
orxonox/trunk: bouncy effect with physically based animations… or …
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@5256
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19 years |
bensch |
orxonox/trunk: real strange, i thought i fixed this before
this seems …
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@5219
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19 years |
bensch |
orxonox/trunk: warlord-fix
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@5216
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19 years |
bensch |
orxonox/trunk: more fixes due to valgrind
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@5213
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19 years |
bensch |
orxonox/trunk: removed the Collision-detection, to be faster with …
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@5212
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19 years |
bensch |
orxonox/trunk: some little errors corrected via Valgrind
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@5208
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19 years |
bensch |
orxonox/trunk: first fruits of valgrind…. delete[] are fine now
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@5162
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19 years |
bensch |
orxonox/trunk: more elaborate and MUCH easier through Macro-definition
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@5155
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19 years |
bensch |
orxonox/trunk: now one should be able to create entities on the Fly
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@5145
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19 years |
bensch |
orxonox/trunk: one parameter-functions should be executable…. dubugging
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@5144
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19 years |
bensch |
orxonox/trunk: now it is also possible, to execute Functions on …
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@5143
|
19 years |
bensch |
orxonox/trunk: minor cleanup
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@5116
|
19 years |
bensch |
orxonox/trunk: saver removal of vertices in obb's
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@5115
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19 years |
bensch |
orxonox/trunk: reimplemented the list functions, as i did before in …
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@5087
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19 years |
patrick |
orxonox/trunk: added some droids in the middle of the track to the …
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@5085
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19 years |
patrick |
orxonox/trunk: bugfixing the md2 animation class. there seems to be a …
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@5070
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19 years |
bensch |
reporx: moved orxonox out of orxonox directory, because it is the only …
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copied from orxonox/trunk/src/world_entities:
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@5068
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19 years |
bensch |
orxonox/trunk: added Shell Class to the utils.
This class should …
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