Opened 20 years ago
Closed 20 years ago
#1 closed defect (fixed)
implementing parenting
Reported by: | patrick | Owned by: | patrick |
---|---|---|---|
Priority: | major | Milestone: | 0.2.2-pre-alpha orx-v0 |
Component: | Parenting | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Implementing a new coordinating system via parenting. The idea is, that every object, every point in the world has a relative and an absoulte coordinate.
- relative coordinate: is defined relative to a parent
- absolute coordinate: is defined in absolute openGL coordinate space
The relative coordinates make up a tree, from a base parent NullParent all the other parents are derived from.
The source code will be writen into the files p_node.h and p_node.cc, the classes will be called PNode
There will be some HelperParent that will be used to make parents that have no direct use in the world.
Change History (4)
comment:1 Changed 20 years ago by patrick
- Status changed from new to assigned
comment:2 Changed 20 years ago by anonymous
- Resolution set to fixed
- Status changed from assigned to closed
comment:3 Changed 20 years ago by bensch
- Resolution fixed deleted
- Status changed from closed to reopened
comment:4 Changed 20 years ago by patrick
- Resolution set to fixed
- Status changed from reopened to closed
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Not yet finished.
what we need is: