Opened 19 years ago
Last modified 17 years ago
#102 new defect
Normal Mapping
Reported by: | patrick | Owned by: | nobody |
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Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Normal maps make the surface of a game model look much more detailed and impressive. This detail is displayed in real time: the images in the article are screengrabs, not renders. To create a normal map, a 3D software package samples the directions in which the surfaces of a detailed model (a higher-resolution version of the in-game object) face, storing the information as coloured pixels. The map is then applied to the lower-resolution object, passing information about the hi-res model to the lighting calculations.
Change History (2)
comment:1 Changed 19 years ago by patrick
- Milestone changed from feature-taks to 0.3.6_graphics_and_performance
comment:2 Changed 17 years ago by bknecht
- Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets
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Milestone Graphics and Performance THISISOBSOLETE deleted