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Opened 20 years ago

Closed 20 years ago

#11 closed defect (fixed)

implementing a load screen

Reported by: patrick Owned by: patrick
Priority: minor Milestone: 0.2.2-pre-alpha orx-v0
Component: GameLoader Version: 0.0.2
Keywords: Cc:
Referenced By: References:

Description

the goal is to implement a load screen that is been displayed during the load-time of the World and probably a little longer… SDL_image shall be used.

Change History (3)

comment:1 Changed 20 years ago by patrick

  • Status changed from new to assigned

comment:2 Changed 20 years ago by patrick

change in dimension:
I will make a generic ProgressBar class, that can be used to monitor progress of anything…

  • practical use:
    • loadscreen of anything
  • requirements:
    • self-initializing: if started, only the sceen is visible
    • modular setup: place the components wherever you want
    • monitor progress… :)
  • implementation:
    • function to select the background image
    • function to set the positon of the progress bar
    • function to set the style of a progress bar (enum)
    • function to set the size of the entire progress bar modules
    • function to start looking at the screen and counting
    • tick/step function
    • bonus: func to display progressbar at the current viewpoint (in-game progress bar)

comment:3 Changed 20 years ago by patrick

  • Resolution set to fixed
  • Status changed from assigned to closed
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