Opened 19 years ago
Last modified 17 years ago
#137 new defect
ParticleSystem speedup
Reported by: | bensch | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
The ParticleEngine is way to slow.
Facts:
- Engine is all in software
- QuickAnimation isn't Quick at all
Idea:
- Work with the HW, meaning make the Particles Update inside of some Shader, probably with VertexBufferArrays
- Create a Lookup-table for the QuickAnimation so that is may get Quick
Implementation:
- Find the FASTEST way to do this!
Change History (3)
comment:1 Changed 19 years ago by bensch
comment:2 Changed 19 years ago by bensch
QuickAnimation remastered.
this was the real Pain in the A.
comment:3 Changed 17 years ago by bknecht
- Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets
Milestone Graphics and Performance THISISOBSOLETE deleted
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maybe steel some of this code in the process: http://www.cs.unc.edu/~davemc/Particle/