Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Opened 18 years ago

Closed 18 years ago

Last modified 17 years ago

#161 closed task (fixed)

Space Station (inside)

Reported by: bknecht Owned by: landauf
Priority: critical Milestone: Old Orxonox tickets orx-v0
Component: GameContent Version:
Keywords: Cc:
Referenced By: References:

Description

Intro

The singleplayer misson we intend to implement starts in a space station in Earth's orbit. Next to the outside view of the space station we will need the interior of the station where one can walk around in first person view and do different stuff. The space station is a place where the people meet each other, relax, live and look for jobs. The habitants of the station have their ships stored in a hangar and repaired in a workshop. They can buy new weapons and extensions.

http://www.scotforbes.com/images/hallway.jpg

Goals

  • Find textures and texturesets for the station's interior.
  • Create a BSP model of the station's interior with GTK Radiant or another BSP-Modeler.

Information Gathering

  • Check out interior levels of other games.
  • Think of bad and good levels you encountered in the past and figure out what made them good or bad.
  • Look at picture and sketches on the internet.
  • Learn more about BSP and BSP modeling programms.

Implementation

You will need to:

  • Find out what the level should consist of (rooms, bars, corridors etc.).
  • Make some sketches of the level before implementing it. Be sure to make the level look interesting (stairways, windows.. not everything must be accessible).
  • Don't forget the lightmaps!
  • You can use obj-Models to put them into the level.
  • Implement possibilities of interactions with stuff in the level.
  • Use scripting to give the level a living soul.

There are two things a level needs: The player should not be able to get lost in the level. He always needs to know where he has to go and what to do next. The player should have fun exploring the level and find interesting stuff. The difficult thing is to combine good looking and intersting with strait forward and usefull.

Change History (4)

comment:1 Changed 18 years ago by bknecht

  • Owner changed from wenners to nobody

comment:2 Changed 18 years ago by landauf

  • Owner changed from nobody to landauf
  • Status changed from new to assigned

comment:3 Changed 18 years ago by landauf

  • Resolution set to fixed
  • Status changed from assigned to closed

comment:4 Changed 17 years ago by bknecht

  • Milestone changed from 0.5.0_basic_single_player to Old Orxonox tickets

Milestone 0.5.0_basic_single_player deleted

Note: See TracTickets for help on using tickets.