Opened 18 years ago
Last modified 17 years ago
#167 reopened task
Character System of the Player
Reported by: | patrick | Owned by: | patrick |
---|---|---|---|
Priority: | critical | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GeneralFramework | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Intro
Orxonox needs some sort of RPG (role playing game) style character system. Its attributes could be: number of ship slots (number of weapons that can be carried by a space ship), reactor energy output, shield strength, ship hull strength, ship agility. The system performance depend on the energy that is assigned for each system.
Goal
- come up with a character system for Orxonox based on space-ship attributes
- implement this character system into Orxonox
Information Gathering
- most character attributs are currently implemented direct into the WorldEntities. This will change with this ticket
- there is a very old approach for this problem old character system implementation. But it's never been used. Perhaps you will be inspired by it.
Implementation
- create a new class CharacterSystem
- add the character attributes to this class and write an interface
- integrate the character attributs in a WorldEntity
Change History (4)
comment:1 Changed 18 years ago by nicolasc
comment:2 Changed 17 years ago by bknecht
- Resolution set to invalid
- Status changed from new to closed
comment:3 Changed 17 years ago by bknecht
- Milestone changed from 0.5.0_basic_single_player to Old Orxonox tickets
Milestone 0.5.0_basic_single_player deleted
comment:4 Changed 17 years ago by bknecht
- Resolution invalid deleted
- Status changed from closed to reopened
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Implementation started on spaceship, but is not used throughout the framework