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Opened 20 years ago

Closed 20 years ago

#18 closed defect (fixed)

implementing SkyBox

Reported by: patrick Owned by: nobody
Priority: minor Milestone: 0.2.3-pre-alpha orx-v0
Component: GraphicsEngine Version:
Keywords: Cc:
Referenced By: References:

Description

the goal is to implement a skybox. a box that includes the hole world. on the innerside of the walls, there are textures that look like the sky… a skybox… giving the illusion you are enclosed in a detailed world

  • concrete use:
    • simulating a sky far-far away
  • requirements:
    • very simple to use
    • loading during init-phase - after this, the resources used must be minimized
  • implementation:
    • implementation as a c++ class
    • class is controlled by the world-class
    • interface to set the wall texture-images
    • use of 2DMipMaps
  • ideas:
    • perhaps you will be able to add some lightning-features… how knows…

Change History (3)

comment:1 Changed 20 years ago by patrick

There is an example on gametutorials about this, check it out: example

comment:2 Changed 20 years ago by bensch

  • Milestone changed from feature-taks to 0.2.3-pre-alpha

comment:3 Changed 20 years ago by bensch

  • Resolution set to fixed
  • Status changed from new to closed

finished implementing

it is quite nice

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