Opened 20 years ago
Closed 20 years ago
#18 closed defect (fixed)
implementing SkyBox
Reported by: | patrick | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | 0.2.3-pre-alpha orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
the goal is to implement a skybox. a box that includes the hole world. on the innerside of the walls, there are textures that look like the sky… a skybox… giving the illusion you are enclosed in a detailed world
- concrete use:
- simulating a sky far-far away
- requirements:
- very simple to use
- loading during init-phase - after this, the resources used must be minimized
- implementation:
- implementation as a c++ class
- class is controlled by the world-class
- interface to set the wall texture-images
- use of 2DMipMaps
- ideas:
- perhaps you will be able to add some lightning-features… how knows…
Change History (3)
comment:1 Changed 20 years ago by patrick
comment:2 Changed 20 years ago by bensch
- Milestone changed from feature-taks to 0.2.3-pre-alpha
comment:3 Changed 20 years ago by bensch
- Resolution set to fixed
- Status changed from new to closed
finished implementing
it is quite nice
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