Opened 18 years ago
Last modified 17 years ago
#211 assigned task
FPS Weapon and HUD
Reported by: | bknecht | Owned by: | bknecht |
---|---|---|---|
Priority: | major | Milestone: | Old Orxonox tickets orx-v0 |
Component: | HUD | Version: | 0.0.1 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Introduction
This task should improve the visuals and playability of Orxonox in the FPS mode. The job is, to work on a 3D/2D HUD hybrid and to position the weapon of the FPS-player correctly in the world. This is a coding task with a smaller amount of creativity and artistic work.
Goal
With the improvement of the FPS-player we want to be able to make more interesting FPS parts in the game. The goal is to implement a better feeling for the player when he is in FPS-mode. This has mainly to do with visual effects and other things the player can see. Also the FPS-weapon has to be improved.
Implementation
There are a lot of things to do here and not all of them have to be done perfectly:
- a 3D model of a (removable) helmet with oxygen and temperature readings for a spacesuit (those readings are 2D elements of course)
- the HUD should be able to "mark" a world entity in the world, probably show it on the radar
- the direction of the next mission goal should be shown to the player (do not use a compass, we're in space)
- position the weapon at a proper position in the world and with this also the FPS-player camera (this is a really difficult job) Important is, that the player shoots exactly where he's looking at at all times.
- fix the crosshair bug
for further questions contact a PPS-leader
Change History (2)
comment:1 Changed 18 years ago by bknecht
- Owner changed from nobody to bknecht
- Status changed from new to assigned
comment:2 Changed 17 years ago by bknecht
- Milestone changed from 0.5.0_basic_single_player to Old Orxonox tickets
Milestone 0.5.0_basic_single_player deleted