Opened 17 years ago
Last modified 16 years ago
#247 closed task
Appealing mouse control — at Initial Version
Reported by: | bknecht | Owned by: | nobody |
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Priority: | major | Milestone: | Version 0.2 Codename: Bellatrix |
Component: | Control | Version: | 0.1.2 |
Keywords: | mouse | Cc: | |
Referenced By: | References: |
Description
Outline
Mouse control is the interface the player can interact with his ship. It really is important that this part won't be tricky or tedious to get into. Hence it is essential that this interface works right! The player has to feel free and under control all the time, this means an appealing control has to be available.
Starting point
We can capture the mouse control and have a camera/node/ship to turn. What you have to do is simply the interface between it. Find a way so that the produced values by the player in the mouse control result in an appealing movement in the game and eventually on the screen, so that the player really feels under control.
How to start
Play a game which does it right. Darkstar One has a good mouse control. One may also try out Freelancer for a more complicated approach. I personally felt lost the first hour, but that's me. You can also play a game you remembered to have a good mouse control for flying a ship or plane of some kind. A certain similarity to the genre of Orxonox is a must, though.
Goal
If I cannot look around and feel kinda limited in the very basic movement of a game, I don't like to play it. Orxonox needs more players and so we cannot afford to present the game with a fiddly mouse control.