Opened 17 years ago
Closed 16 years ago
#248 closed task (fixed)
Key mapping
Reported by: | bknecht | Owned by: | rgrieder |
---|---|---|---|
Priority: | major | Milestone: | Version 0.2 Codename: Bellatrix |
Component: | InputSystem | Version: | 0.2.0 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Outline
It should be easy for the developers to assign a new key to a new function. Also it is important that a key input may have various results in a game depending in which state the game is. Pressing 'W' could hit the thrusters of a ship, let a person walk forward or write the character 'w' into the chat window.
Starting point
All we have is the basic input capture OIS delivered. It's on to you to find a easy way to solve that problem.
How to start
The problem is not THAT open as it sounds the first time you hear it. Ask x3n? for directions. He will propose to approaches, one with function pointers which will maybe the better one. This problem has yet to be discussed into more detail and that's where you come in.
Goal
Since you decide to a certain amount how to solve the problem, the goal is to implement your solution until it works.
Attachments (1)
Change History (3)
Changed 17 years ago by bknecht
comment:1 Changed 17 years ago by rgrieder
- Owner changed from nobody to rgrieder
- Status changed from new to assigned
comment:2 Changed 16 years ago by bknecht
- Resolution set to fixed
- Status changed from assigned to closed