Opened 16 years ago
Last modified 14 years ago
#275 new enhancement
Environment (fog, particles, asteroids, etc)
Reported by: | landauf | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | Future Engine Features |
Component: | misc | Version: | 0.2.0 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by dafrick)
We want our space to be fuller, more exciting, there should be a lot of objects obscuring sight, providing cover and serving as spots to hide behind or ambush an enemy from.
Space isn't empty, or at least it isn't in our game. We need particles, small asteroids, fog and whatever else you can think of. Implement this in a good looking AND efficient way. There has to be some randomness (we don't want to add 10000000 particles to the level), but it has to follow several rules to create different ambiences (heavy red fog, asteroid fields, …).
Create a system to define the space environment in the XML file, for example with interpolation points (how to realize this good and efficient in 3D?).
Attachments (4)
Change History (12)
comment:1 Changed 16 years ago by landauf
- Component changed from Particles to misc
comment:2 Changed 16 years ago by landauf
- Owner nobody deleted
comment:3 Changed 16 years ago by landauf
- Description modified (diff)
comment:4 Changed 16 years ago by landauf
- Description modified (diff)
Changed 16 years ago by landauf
Changed 16 years ago by landauf
Changed 16 years ago by landauf
comment:5 Changed 16 years ago by landauf
- Description modified (diff)
Changed 16 years ago by landauf
comment:6 Changed 16 years ago by landauf
- Description modified (diff)
comment:7 Changed 14 years ago by landauf
- Summary changed from Environment to Environment (fog, particles, asteroids, etc)
comment:8 Changed 14 years ago by dafrick
- Description modified (diff)