Changes between Version 3 and Version 4 of Ticket #275
- Timestamp:
- Mar 11, 2009, 11:29:06 PM (16 years ago)
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Ticket #275 – Description
v3 v4 1 1 Space isn't empty, or at least it isn't in our game. We need particles, small asteroids, fog and whatever else you can think of. Implement this in a good looking AND performant way. There has to be some randomness (we don't want to add 10000000 particles to the level), but it has to follow several rules to create different ambiences (heavy red fog, asteroid fields, ...). 2 2 3 Create a system to define the space environment in the XML file, for example with interpolation points (how to realize this in 3 d?).3 Create a system to define the space environment in the XML file, for example with interpolation points (how to realize this in 3D?).