Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Version 6 and Version 8 of Ticket #275


Ignore:
Timestamp:
Feb 12, 2011, 10:13:47 AM (14 years ago)
Author:
dafrick
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #275

    • Property Summary changed from Environment to Environment (fog, particles, asteroids, etc)
  • Ticket #275 – Description

    v6 v8  
    1 Space isn't empty, or at least it isn't in our game. We need particles, small asteroids, fog and whatever else you can think of. Implement this in a good looking AND performant way. There has to be some randomness (we don't want to add 10000000 particles to the level), but it has to follow several rules to create different ambiences (heavy red fog, asteroid fields, ...).
     1We want our space to be fuller, more exciting, there should be a lot of objects obscuring sight, providing cover and serving as spots to hide behind or ambush an enemy from.
     2
     3Space isn't empty, or at least it isn't in our game. We need particles, small asteroids, fog and whatever else you can think of. Implement this in a good looking AND efficient way. There has to be some randomness (we don't want to add 10000000 particles to the level), but it has to follow several rules to create different ambiences (heavy red fog, asteroid fields, ...).
    24
    35Create a system to define the space environment in the XML file, for example with interpolation points (how to realize this good and efficient in 3D?).