| 4 | A first version has already been implemented, but there are still some open tasks: |
| 5 | * Multi player support. |
| 6 | * Make the checkpoints easier to handle in xml, by implementing a waypoint manager in C++. |
| 7 | * Until now a space race level is linear. One should be able to create bifurcations in a race. |
| 8 | * Create AI for spaceraces. |
| 9 | * The race starts immediately after entering the level. A count down after entering the level would be more user friendly. (note that the player's engine should be turned off as long as the countdown hasn't finished.) |
| 10 | |