5 | | * Multi player support. |
6 | | * Make the checkpoints easier to handle in xml, by implementing a waypoint manager in C++. |
7 | | * Until now a space race level is linear. One should be able to create bifurcations in a race. |
8 | | * Create AI for spaceraces. |
9 | | * The race starts immediately after entering the level. A count down after entering the level would be more user friendly. (note that the player's engine should be turned off as long as the countdown hasn't finished.) |
| 5 | * Test if the multi player support works properly. |
| 6 | * Make the checkpoints easier to handle in xml, by adding a XML-Template (for the model and the collisionshapes). |
| 7 | * Improve AI for spaceraces. Teach them how to boost, how to use force fields, space gates and pickups and how to attack enemies. |
| 8 | * Add a count down before the race starts and synchronize it with the "ReadyGo" sound. (note that the player's engine should be turned off as long as the countdown hasn't finished.) |