Opened 16 years ago
Closed 10 years ago
#326 closed task (fixed)
Weapons
Reported by: | landauf | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | |
Component: | GameContent | Version: | |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by landauf)
We need lots of weapons! A weapon can be attached to a spaceship, so we also need a weapon-model. Creating a weapon is a very creative process, it includes more or less the following steps:
- Create a model
- Create a texture
- Write the weapons code (how the whole thing works)
- Think about the projectile type (bullet? ray? energy?)
- Create effects like muzzle flash, smoke trails and last but not least: the explosion!
Attachments (3)
Change History (8)
comment:1 Changed 16 years ago by landauf
- Owner nobody deleted
Changed 16 years ago by landauf
Changed 16 years ago by landauf
Changed 16 years ago by landauf
comment:2 Changed 16 years ago by landauf
- Description modified (diff)
comment:3 Changed 15 years ago by scheusso
comment:4 Changed 12 years ago by jo
In HS 2012 the HsW01 weapon (the default laser) has been extended such that it has become more flexible. You can define what kind of model you want to shoot and what sound should be played via XML. By doing so a new blue ray weapon could be quickly generated.
comment:5 Changed 10 years ago by landauf
- Resolution set to fixed
- Status changed from new to closed
lots of weapons were created already. open a more specific ticket if you think something is missing.
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please take care that you (the one that takes the ticket) do not create a model that has too many faces and vertices