Opened 15 years ago
Closed 11 years ago
#349 closed enhancement (worksforme)
Rocket Improvements
Reported by: | gnadler | Owned by: | nobody |
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Priority: | minor | Milestone: | |
Component: | AI | Version: | 0.0.4 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
At the moment the rocket takes over the camera view and let's the player control it. While the player flies with the rocket, the spaceship remains unmoving.
A lot of different, fun games are possible with such a rocket, but for a deathmatch-type game this could be a bit hindering.
In such a game, the rocket would need to fly by itself, without control by the player (which means, the spaceship can always be moved, which results in a more difficult target). But this rocket is a new one (can be based on existing one).
The rocket would meet the following requirements: 1) player defines a target for the rocket and shoots the rockets 2) rocket is controlled by a AI which follows the target, trying to reach it and explode, destroying the target.
Further Ideas: *Make an overlay screen on the screen which shows the camera of the rocket (to see what course it takes, etc)
In a later stage there could be different rockets-AIs, selftargeting, exploding in the vicinity of enemies, very sophisticated rockets, stupid rockets etc…
*maybe some sort of "control-sharing" which lets the player make corrections to the flightpath of the rocket (e.g. to evade an asteroid) (I know, this is not very easy possible but I wrote it down nonetheless)
Change History (1)
comment:1 Changed 11 years ago by jo
- Resolution set to worksforme
- Status changed from new to closed