Opened 14 years ago
Last modified 7 years ago
#376 assigned task
Creation of a Star
Reported by: | youngk | Owned by: | youngk |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | GameContent | Version: | 0.0.4 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description (last modified by youngk)
Create a star consisting of
- A 3-D model with clipping
- A nice beautiful texture
- Maybe sounds? (Remember: The Orxonox universe is filled with air!)
- The use of shaders for brightness representation
- The use of particle effects for the corona
- The use of force fields (radial, already present) for the gravitational pull
So Far
- Implemented Newtonian gravitation
- Collision Shapes for Planets
Notes
- http://sponeil.net/downloads.htm contains source code for atmospheric shaders
- The paper "Schafhitzel et al." documents an efficient way of creating an atmospheric shader for real-time applications.
- Nishita Algorithm
- Real-Time atmospheric scattering
The Sun (Please download the file, for only then can you see the extreme detail!)
Attachments (1)
Change History (10)
Changed 14 years ago by youngk
comment:1 Changed 14 years ago by youngk
- Description modified (diff)
comment:2 Changed 14 years ago by youngk
- Description modified (diff)
comment:3 Changed 14 years ago by youngk
- Description modified (diff)
comment:4 Changed 14 years ago by youngk
- Description modified (diff)
comment:5 Changed 14 years ago by youngk
Here you go: Sun Texturing (with Shaders)
comment:6 Changed 14 years ago by youngk
- Owner changed from nobody to youngk
- Status changed from new to assigned
comment:7 Changed 14 years ago by youngk
- Description modified (diff)
comment:8 Changed 14 years ago by youngk
- Description modified (diff)
comment:9 Changed 7 years ago by maxima
- Keywords PPS removed
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The Sun