Opened 13 years ago
Closed 10 years ago
#384 closed task (fixed)
Entering a space station
Reported by: | jo | Owned by: | nobody |
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Priority: | minor | Milestone: | Version 0.2 Codename: Bellatrix |
Component: | GameContent | Version: | 0.0.4 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by jo)
So far the only thing to do in Orxonox is fly around and shoot. But at the end of a hard day a pilot wants to refuel his ship, repair the hull and have a drink at the bar.
Needed:
- a model of the interior of a space station. (Doesn't something like this already exist?)
Apply in the level:
- docking
Next steps:
- create an interactive environment (think about what the player could do in a space station)
- simulate activity (pilots, mechanics, traders & robots moving around)
Ressources:
Change History (5)
comment:1 Changed 13 years ago by smerkli
- Type changed from task to PPS_project
comment:2 Changed 13 years ago by landauf
There exists a BSP model for the interior of a space station. Orxonox doesn't support BSP models (yet?), but Ogre does.
Levels may contain different scenes (the <Scene> element in XML). I suggest to put the interior into a different scene. Note however that you can't move an existing WorldEntity from one scene to another.
comment:3 Changed 13 years ago by landauf
- Keywords PPS added
- Type changed from PPS_project to task
comment:4 Changed 11 years ago by jo
- Description modified (diff)
comment:5 Changed 10 years ago by landauf
- Resolution set to fixed
- Status changed from new to closed
demo-level exists, docking is implemented, everything else is covered by #402
I think this could be made a PPS project. It is too much of a task to design a fully implemented space station interior, but building a model and making a docking process trigger a fixed camera and some menus inside it could be doable. Also, I think re-introducing the concept of team projects would be a good idea if we are that many people.