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Opened 13 years ago

Closed 10 years ago

#384 closed task (fixed)

Entering a space station

Reported by: jo Owned by: nobody
Priority: minor Milestone: Version 0.2 Codename: Bellatrix
Component: GameContent Version: 0.0.4
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by jo)

So far the only thing to do in Orxonox is fly around and shoot. But at the end of a hard day a pilot wants to refuel his ship, repair the hull and have a drink at the bar.

Needed:

  • a model of the interior of a space station. (Doesn't something like this already exist?)

Apply in the level:

  • docking

Next steps:

  • create an interactive environment (think about what the player could do in a space station)
  • simulate activity (pilots, mechanics, traders & robots moving around)

Ressources:

Change History (5)

comment:1 Changed 13 years ago by smerkli

  • Type changed from task to PPS_project

I think this could be made a PPS project. It is too much of a task to design a fully implemented space station interior, but building a model and making a docking process trigger a fixed camera and some menus inside it could be doable. Also, I think re-introducing the concept of team projects would be a good idea if we are that many people.

comment:2 Changed 13 years ago by landauf

There exists a BSP model for the interior of a space station. Orxonox doesn't support BSP models (yet?), but Ogre does.

Levels may contain different scenes (the <Scene> element in XML). I suggest to put the interior into a different scene. Note however that you can't move an existing WorldEntity from one scene to another.

comment:3 Changed 13 years ago by landauf

  • Keywords PPS added
  • Type changed from PPS_project to task

comment:4 Changed 11 years ago by jo

  • Description modified (diff)

comment:5 Changed 10 years ago by landauf

  • Resolution set to fixed
  • Status changed from new to closed

demo-level exists, docking is implemented, everything else is covered by #402

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