Opened 13 years ago
Last modified 9 years ago
#385 new task
Save a game — at Version 1
Reported by: | jo | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | GameLoader | Version: | 0.0.4 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description (last modified by jo)
Think about what are the relevant states that have to be saved and how to store them in a file.
Possible relevant states:
- the level's name
- all movable entities' location and orientation
- all pawns' health and wether the correspoding objects have been destoyed
- all states of the triggers & events triggered
- the state of pickupspawners
- …
- In general everything that has to be updated throughout the network in a multiplayer game.
Next step: How can a saved game be loaded?
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