Opened 12 years ago
Last modified 7 years ago
#395 new PPS_project
Cutscenes
Reported by: | jo | Owned by: | nobody |
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Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | AI | Version: | 0.0.4 |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Imagine a cutscene as a in game animated film. Spaceships are moving around, shooting, boosting - all according to a screenplay.
The first step is to design a controller that follows a pre set description of a movement. All animated objects (spaceships, the camera, … ) can be steered by different instances of this generic controller.
- Think of how generically the movement and behaviour of a spaceship - or any other, less complex object - can be described. Which parameters are needed?
- Create a controller that can carry out the script. Have a look at the WaypointController if you need help with the implementation.
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