Changes between Initial Version and Version 1 of Ticket #424
- Timestamp:
- Jan 10, 2016, 11:08:48 AM (9 years ago)
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Ticket #424
- Property Component changed from AI to GameContent
- Property Type changed from task to PPS_project
- Property Summary changed from New Waepons to New Waepons/Improve the weapon class
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Ticket #424 – Description
initial v1 1 Orxonox has many different Spaceships but all use more or less the same weapons. The goal of this ticket is to create a creative new weapon. 2 3 Ideas: 4 5 - A Space mine you can drop. If an enemy touches it the mine explodes. 6 7 - An intelligent rocket that finds the way to its target by itself. 1 The Weapon class of Orxonox is very limited. The procedure of shooting is always the same: You click a button. Then if you have enough munition a projectile flies away. It would be nice to have weapons that the player/AI can charge up: The longer the shoot button is pressed the more powerful the attack get. Or a weapon that launches a rocket if the player clicks and explodes only if the user clicks a second time. 8 2 9 3 Steps: … … 11 5 - Understand how the weapon system of orxonox works. 12 6 13 - Implement you new weapon in C++7 - Implement you new weapon types in C++ 14 8 15 - Change the template of an existing space ship such that it uses your new weapon9 - Design a simple weapon that uses the new weapon type 16 10 17 - Create a Model and/or a particle effect for the new weapon 11 - Change the template of an existing space ship such that it uses your new weapons 12 13 - Create a Model and/or a particle effect for the new weapons