Opened 20 years ago
Last modified 17 years ago
#53 assigned defect
Motion Blur
Reported by: | patrick | Owned by: | hdavid |
---|---|---|---|
Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Implement a method to display motion blur of very fast objects. Probably this won't be used, but its worth testing it.
Change History (4)
comment:1 Changed 19 years ago by patrick@…
comment:2 Changed 19 years ago by patrick
- Milestone changed from feature-taks to 0.3.6_graphics_and_performance
comment:3 Changed 18 years ago by hdavid
- Owner changed from patrick to hdavid
- Status changed from new to assigned
comment:4 Changed 17 years ago by bknecht
- Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets
Milestone Graphics and Performance THISISOBSOLETE deleted
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It makes much sense to implement this using shaders. The orxonox glew interface will support you with all needed functionality to load shaders.