#56 closed defect (fixed)
Water Effects in Game
Reported by: | patrick | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Think about how to implement in game-water effects: there should be moving water (waves), nice transparent if its not to deep and green/blue if it gets deeper. There is no need for in water graphics (the player will never be in the water itself).
There are multiple ways to implement this problem, starting with real-physical wave simulations to shader programming effects. Consider them all and choose the one, that fits the requirements of orxonox.
Change History (4)
comment:1 Changed 19 years ago by patrick
- Milestone changed from feature-taks to 0.3.6_graphics_and_performance
comment:2 Changed 19 years ago by patrick
comment:3 Changed 18 years ago by bensch
- Resolution set to fixed
- Status changed from new to closed
comment:4 Changed 17 years ago by bknecht
- Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets
Milestone Graphics and Performance THISISOBSOLETE deleted
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Here is even more realism, if you like it: http://www.cse.ohio-state.edu/~holewins/781/implementation.html