#77 closed defect (fixed)
loading procedures
Reported by: | bensch | Owned by: | bensch |
---|---|---|---|
Priority: | major | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GameLoader | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Loading Procedures
It is important, that everything in existance in orxonox is loadable e.g:
- general classes
- every loadable class should implement a function void loadParams(const TiXmlElement* root)
- all these classes should implement loading functions (see WorldEntity)
- write/extend the level-file
- world/campaign
- loading here must be handled better
- loading of environment has to be there, so everything that cannot move by itself belongs there
Change History (6)
comment:1 Changed 20 years ago by patrick
- Owner changed from patrick to bensch
comment:2 Changed 20 years ago by bensch
- Milestone changed from 0.3.0-pre-alpha to 0.3.1-pre-alpha
- Status changed from new to assigned
comment:3 Changed 20 years ago by bensch
- Milestone changed from 0.3.1-pre-alpha to Playability (beta)
comment:4 Changed 19 years ago by patrick
- Milestone changed from 0.3.5_playability to future-tasks
comment:5 Changed 19 years ago by bensch
- Resolution set to fixed
- Status changed from assigned to closed
done pretty well…
comment:6 Changed 17 years ago by bknecht
- Milestone changed from Features to Old Orxonox tickets
Milestone Features deleted
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move this, because it is not a mayor new feature and can also be made in 3.1 (and also on the go)