Timeline
Mar 23, 2007:
- 12:21 AM Changeset in orxonox.OLD [10601] by
- i hope i fixed some bugs
Mar 22, 2007:
- 5:04 PM pps/TopicsSS2007 edited by
- (diff)
- 4:51 PM pps/SS07_L01 created by
- 4:50 PM pps/TimeTableSS2007 edited by
- (diff)
- 4:04 PM pps/TopicsSS2007 edited by
- (diff)
- 3:56 PM pps/TopicsSS2007 edited by
- (diff)
- 3:40 PM pps/TopicsSS2007 created by
- 2:26 PM pps/TimeTableSS2007 created by
- 1:55 PM pps/main edited by
- (diff)
Mar 21, 2007:
- 5:35 PM content/tools/BlenderExport created by
- 5:08 PM content/ContentState edited by
- (diff)
- 5:04 PM content/tools/BlenderKnowledgeBase edited by
- (diff)
- 5:00 PM content/tools/BlenderTutorials edited by
- (diff)
Mar 5, 2007:
- 11:37 AM Changeset in orxonox.OLD [10600] by
- Comestic cleanup in projectiles
Feb 27, 2007:
- 9:19 PM dev/LinuxDebian edited by
- /trunk ! (diff)
- 9:18 PM dev/LinuxUbuntu edited by
- /trunk ! (diff)
Feb 24, 2007:
- 12:25 PM Changeset in orxonox.OLD [10599] by
- 1st part of the collision bug fix. BTW, if shouldn't have amarok …
Feb 22, 2007:
- 5:23 PM Ticket #208 (Material Bug on old Graphics Cards) created by
- resolve the bug: https://forum.orxonox.net/viewtopic.php?t=11
- 5:20 PM Ticket #207 (Crosshair bug) created by
- resolve the bug described in https://forum.orxonox.net/viewtopic.php?t=107
- 4:18 PM Ticket #206 (Clean up Weapon Loading MountPoint function) created by
- = Goal = Loading weapons is not yet as generic as it should be. Clean …
- 4:15 PM Ticket #205 (Object and Scene Management) created by
- = Introduction = There are two different types of tasks the current …
- 4:02 PM Ticket #204 (Main-Loop Redesign) created by
- = Introduction = The orxonox main loop is the core of the orxonox …
- 3:47 PM Ticket #203 (Saving Orxonox Game State) created by
- = Introduction = At any point in the game, the state of the world …
- 3:28 PM Ticket #202 (WorldEntities entering the World) created by
- = Introduction = When WorldEntities enter the world, they have no way …
- 3:19 PM Ticket #201 (Finish the GUI Framework) created by
- = Introduction = Orxonox has a first implementation of a GUI like …
- 3:17 PM Ticket #200 (Transparency Handling in the Graphics Engine) created by
- = Introduction = Transparency in OpenGL is handled very differentlly …
- 3:09 PM Ticket #199 (Orxonox Story Dependency Graph) created by
- == Intrudoction == A game should be full of decisions that do change …
- 2:55 PM Ticket #198 (Artificial Intelligence State Based) created by
- = State Based AI = Let's restructure the current AI implementation …
Note: See TracTimeline
for information about the timeline view.