Timeline
Jan 17, 2011:
- 8:51 PM Changeset [7831] by
- Improvements on QuestGUI, also documented some of the code.
Jan 16, 2011:
- 2:15 PM Changeset [7830] by
- New implementation of QuestGUI. Should be much more usable now, …
Jan 15, 2011:
Jan 13, 2011:
- 11:43 PM Changeset [7829] by
- Fixing small bug in MultiTrigger.
- 9:56 PM Changeset [7828] by
- Fixed bug in LevelManager.
- 8:25 PM Changeset [7827] by
- First draft. The detector tries to detect events that are critical for …
- 8:22 PM Changeset [7826] by
- Creating new branch to work on tutorial level (and everything that …
Jan 11, 2011:
- 11:18 PM Ticket #369 (Make Static Collisionshapes a shield against weapons) created by
- Currently you can't hide behind an asteroid with a collisionshape, …
Jan 9, 2011:
- 9:44 PM dev/MacOSX edited by
- (diff)
- 9:40 PM Changeset in downloads [91] by
- Newest dependency package version. Fixes LOD problems.
Jan 7, 2011:
Dec 29, 2010:
- 11:41 PM Changeset [7825] by
- -enabling client-side gamestate diffing -added some optimisations
Dec 28, 2010:
- 7:11 PM Changeset [7824] by
- this should prevent disconnecting clients from crashing our servers
- 4:46 PM Changeset [7823] by
- again some structural changes in network to increase …
- 4:43 PM Changeset [7822] by
- creating new network6 branch to fix possible bug when client disconnects
- 4:40 PM Changeset [7821] by
- removing branches not needed anymore
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