Timeline
Feb 1, 2014:
- 6:01 PM Changeset [9992] by
- The end of Area51UnderFire is ok. Unfortunately the explosion could …
Jan 31, 2014:
- 11:27 PM Changeset [9991] by
- Removing an error concerning the NotificationQueu in EscapeTheBasterds.
Jan 27, 2014:
- 7:54 PM Changeset [9990] by
- Some level improvements and clean up. Not finished yet. The quests …
Jan 21, 2014:
- 10:49 AM pps/main edited by
- rearranging the open tickets (diff)
- 10:45 AM pps/main edited by
- partly update (diff)
- 9:08 AM ~archive/News edited by
- (diff)
- 9:08 AM WikiStart edited by
- (diff)
- 9:06 AM WikiStart edited by
- (diff)
- 9:04 AM WikiStart edited by
- (diff)
Jan 20, 2014:
- 8:15 PM Changeset [9989] by
- Some details added.
Jan 19, 2014:
- 11:05 PM Changeset [9988] by
- Making the level more interesting. Now the player can actually fail to …
Jan 5, 2014:
- 11:59 PM Changeset [9987] by
- Improving the portal handling, such that the way to go after passing …
- 2:39 PM Changeset [9986] by
- Improving the first mission. Two fixes are needed to make it well …
- 10:40 AM Changeset [9985] by
- Ending missionOne.
- 12:03 AM Changeset [9984] by
- tab → spaces
Jan 4, 2014:
- 11:49 PM Changeset [9983] by
- detail
- 11:48 PM Changeset [9982] by
- added option to force the arguments which are defined in the …
- 11:25 PM Changeset [9981] by
- I think that was a bug - why should a command not be added if it has …
- 11:20 PM Changeset [9980] by
- Adding delay timer to show the main menu after a game ended automatically.
- 9:53 PM Changeset [9979] by
- simplified the boost command in HumanController by using the new …
- 9:48 PM Changeset [9978] by
- added new keybind mode 'OnPressAndRelease' which triggers both when a …
- 9:42 PM Changeset [9977] by
- So far so good. Unfortunately I did not figure out what is wrong with …
- 9:06 PM Changeset [9976] by
- new tetris preview image
- 5:29 PM Changeset [9975] by
- details
- 3:51 PM Changeset [9974] by
- docking should take actual control, not just temporary. this also …
- 2:56 PM Changeset [9973] by
- several (potential) bugfixes in SpaceRaceController: * check if there …
- 2:28 PM Changeset [9972] by
- Something went wrong. I will correct the error later. So far just this …
- 2:20 PM Changeset [9971] by
- return reference instead of copy. this also fixes a crash in …
- 2:15 PM Changeset [9970] by
- Adjusting the Miscellaneaus menu to turn off the auto-end feature.
- 2:14 PM Changeset [9969] by
- Automatically show the menu for gametypes that call Gametype::end() - …
- 12:59 AM Changeset [9968] by
- fixed crash while loading lastManStanding.oxw (BigExplosion is now a …
Note: See TracTimeline
for information about the timeline view.