Timeline
May 10, 2015:
- 11:00 PM Changeset [10441] by
- Turned on c++11 flag in compiler and fixed a bug where boost couldn't …
- 6:49 PM Changeset [10440] by
- Added include to make ois code compile under linux without build units
- 4:35 PM Changeset [10439] by
- Creating C++11 branch
May 9, 2015:
- 2:34 AM Changeset [10438] by
- Added sound-effects to bomb.
May 8, 2015:
- 12:17 AM Changeset [10437] by
- Removed unnecessary output to console in kump minigame. Added a small …
May 7, 2015:
- 10:45 PM Changeset [10436] by
- Fixed dangling pointer bug when GravityBomb was destroyed by tick of …
- 5:43 PM Changeset [10435] by
- Added new models and fixed dammage bug. Bomb now fully working.
- 5:21 PM Changeset [10434] by
- Implemented playercount in multiplayer lobby
- 5:01 PM Changeset [10433] by
- New explosion effect for pawn.cc (still WIP)
- 5:00 PM Changeset [10432] by
- new mesh
- 4:58 PM Changeset [10431] by
- new particle effect for the gravity bomb
- 4:35 PM Changeset [10430] by
- added functionality: Waves with different combinations of spaceships, …
- 2:43 PM Changeset [10429] by
- textures and materials for new explosion effect for rocket.cc
- 2:29 PM Changeset [10428] by
- waste of time + New Explosion in 'rocket.cc' + old Rocket in …
- 2:22 PM Changeset [10427] by
- Implemented custom servernames
May 6, 2015:
- 8:53 PM Changeset [10426] by
- New models for the tower defense minigame. There are 5 different …
May 5, 2015:
- 12:03 AM Changeset [10425] by
- Added models for the new weapon: Gravity bomb. There is one model for …
May 3, 2015:
- 8:37 PM Changeset [10424] by
- these Singletons are in fact required and not allowed to fail, …
- 5:14 PM Changeset [10423] by
- creation of the alien mascot (current version is v0.4)
- 3:49 PM Changeset [10422] by
- details
- 3:48 PM Changeset [10421] by
- RealTimer was not registered in the framework
- 3:02 PM Changeset [10420] by
- use destroyLater() in Pawn and ShipPart. PawnManager and …
- 2:39 PM Changeset [10419] by
- added destroyLater() to Destroyable. This will destroy the object …
- 1:54 PM Changeset [10418] by
- improved documentation
- 1:31 PM Changeset [10417] by
- moved destruction of bullet collision shape to ~CollisionShape(). …
- 12:22 PM Changeset [10416] by
- i think it makes more sense to delete killed pawns and shipparts …
- 12:19 PM Changeset [10415] by
- added check to detect if a collision shape is destroyed during a …
- 11:47 AM Changeset [10414] by
- destroy all remaining ship parts if ModularSpaceShip is destroyed. …
May 2, 2015:
- 11:20 PM Changeset [10413] by
- use the generic UpdateListener interface to receive calls to …
- 10:41 PM Changeset [10412] by
- fixed crash: apparently these static maps get initialized later now …
- 5:09 PM Changeset [10411] by
- removed unnecessary macro + static variable
- 4:47 PM Changeset [10410] by
- SynchronisableVariableBase::state_ is not used anymore
Apr 30, 2015:
- 4:47 PM Changeset [10409] by
- Started implementing Particle effect. Force Field explodes at end of life.
- 4:07 PM Changeset [10408] by
- added functionality to the TowerDefenseSelecter
Apr 27, 2015:
- 11:08 PM Changeset [10407] by
- moved Scope and ScopedSingletonManager from util to core. TODO I had …
Apr 26, 2015:
- 10:16 PM Changeset [10406] by
- There is now a cube that can be moved on the playground using the …
- 8:49 PM Changeset [10405] by
- fixed some TODOs in tests and code by using the new unload() function
- 8:47 PM Changeset [10404] by
- added unload() function to StaticallyInitializedInstance
- 4:16 PM Changeset [10403] by
- added function to destroy the class hierarchy (i.e. reset all …
- 3:51 PM Changeset [10402] by
- fixed tests in util_test which failed when a different order of …
- 3:34 PM Changeset [10401] by
- fixed crash in tests with msvc & debug checks
- 3:22 PM Changeset [10400] by
- fixed tests. however there are some open issues: - the …
- 3:10 PM Changeset [10399] by
- use typeid(T) instead of typeid(T).name() to identify a class. this …
- 1:34 PM Changeset [10398] by
- improved output
- 12:29 PM Changeset [10397] by
- Added missmissing #include _.h Now the program compiles without any …
- 10:24 AM Changeset [10396] by
- detail
Apr 25, 2015:
- 10:49 PM Changeset [10395] by
- create and initialize Identifiers explicitly via registerClass(). …
Apr 24, 2015:
- 9:08 AM Changeset [10394] by
- das File TowerDefenseSelecter.cc und .h geadded
Apr 23, 2015:
- 11:15 PM Changeset [10393] by
- found another unregistered class
- 10:44 PM Changeset [10392] by
- Loader is now a singleton instead of a static class. fixes issue with …
- 4:19 PM Changeset [10391] by
- Implemented all necessary classes. No the weapon works without bugs.
- 4:08 PM Changeset [10390] by
- We copied the blender meshes of the desigend spacestation into a …
- 3:57 PM Changeset [10389] by
- nothing new
- 3:22 PM Changeset [10388] by
- adjusted the TowerDefenseSelecter, but there is still a problem with …
- 2:01 PM Changeset [10387] by
- cconverted mesh file
- 1:55 PM Changeset [10386] by
- Ogreexport
- 1:46 PM Changeset [10385] by
- new branch for clangenb
- 8:55 AM Changeset [10384] by
- unecessary files deleted
- 8:49 AM Changeset [10383] by
- Modellanpassung & einige Texture-Enwuerfe fuer ingame Betrachtung
Apr 22, 2015:
- 10:54 PM Changeset [10382] by
- found another unregistered class
- 10:32 PM Changeset [10381] by
- removed check from r10379 again
- 10:30 PM Changeset [10380] by
- registered missing classes. WorldEntityCollisionShape is the only …
- 10:29 PM Changeset [10379] by
- check if all classes are registered
Apr 21, 2015:
- 10:26 PM Changeset [10378] by
- fixed issue with tower shooting at centerpoint
Apr 19, 2015:
- 10:41 PM Changeset [10377] by
- added a check which tries to detect wrongly configured class hierarchy …
- 10:13 PM Changeset [10376] by
- added helper function to reduce code duplication
- 10:07 PM Changeset [10375] by
- trying to keep the correct order of parents
- 10:04 PM Changeset [10374] by
- added flag to define if a class should be used as a virtual parent …
Apr 18, 2015:
- 1:09 PM Changeset [10373] by
- detail (re-ordered functions)
- 1:07 PM Changeset [10372] by
- use lists instead of sets to store parent identifiers. this allows to …
- 12:46 PM Changeset [10371] by
- trying to make the initialization of parents of an identifier better …
Apr 16, 2015:
- 9:59 PM Changeset [10370] by
- more checks.
- 4:43 PM Changeset [10369] by
- Alle Klassen implementiert um die Waffe abzufeuern. Noch sehr fehlerhaft.
- 4:24 PM Changeset [10368] by
- added timer in tick function to pause for 10 seconds between waves , …
Apr 15, 2015:
- 10:37 PM Changeset [10367] by
- removed some functions which were (almost) unused
- 10:11 PM Changeset [10366] by
- found a better solution to find identifiers that don't belong to the …
Apr 14, 2015:
- 10:29 PM Changeset [10365] by
- fixed tests, added more output
- 10:11 PM Changeset [10364] by
- only check class hierarchy in dev mode
- 12:57 PM pps/main edited by
- (diff)
Apr 13, 2015:
- 11:15 PM Changeset [10363] by
- bugfix: class hierarchy wrongly considered the classes of nested …
Apr 12, 2015:
- 11:07 PM Changeset [10362] by
- use static identifier initializer to store the inheritance definition …
- 11:05 PM Changeset [10361] by
- added run-time check for class hierarchy
- 9:41 PM Changeset [10360] by
- wrap Identifiers in a StaticallyInitializedInstance. doesn't do a lot …
- 3:28 PM Changeset [10359] by
- added tests
- 3:27 PM Changeset [10358] by
- removed int constructor & assignment-operator from WeakPtr and SmartPtr
- 11:58 AM Changeset [10357] by
- don't include CoreIncludes.h in *.h files
- 11:33 AM Ticket #423 (Define mapping for Class-ID) created by
- Currently the network library overrides the class-IDs of all …
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