Timeline
Apr 21, 2016:
- 4:47 PM Changeset [11174] by
- everything beneath weaponmode changed to push/release - wm modified …
- 4:05 PM Changeset [11173] by
- Campaignmenu improved, it's now possible to only show single levels …
- 4:02 PM Changeset [11172] by
- updated some files so NewScriptController lua binds are created. added …
- 3:37 PM Changeset [11171] by
- Pickups work; Lives Counter and Total Flag Counter
- 3:33 PM Changeset [11170] by
- running backup
Apr 17, 2016:
- 8:40 PM Changeset [11169] by
- Fixed errors with pickups.
Apr 14, 2016:
- 4:05 PM Changeset [11168] by
- Pickups + Flags HUD
- 4:03 PM Changeset [11167] by
- changed the NewScriptController and Task classes
- 4:02 PM Changeset [11166] by
- today I got pawn'ed
- 1:24 PM Changeset [11165] by
- added new files for newScriptController —This lines, and those below, …
- 1:11 PM Changeset [11164] by
- added orxout() for every release lvl for debug purpose
- 1:00 PM Changeset [11163] by
- Pickup Development
- 11:19 AM pps/main edited by
- (diff)
Apr 1, 2016:
- 10:51 PM Ticket #436 (Virtualize build environment) closed by
- fixed
- 10:51 PM Ticket #436 (Virtualize build environment) reopened by
- 10:50 PM Ticket #436 (Virtualize build environment) closed by
- fixed: Docker is up and running, see IT/Docker for documenation. …
- 10:20 PM Ticket #449 (Make Jenkins available under port 80/443) closed by
- fixed: The redirect is done following these links: …
- 7:38 PM Changeset [11162] by
- Managed to call a C++ test function from a Lua script that gets …
- 4:08 PM content/LevelHowTo edited by
- Link to the AI documentation added. (diff)
Mar 29, 2016:
- 8:37 PM Ticket #428 (Game hangs if user's ship is destroyed while guiding a rocket) created by
- reproduce: 1. start match with some enemy bots and at least 1 …
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