Timeline
Dec 12, 2018:
- 10:57 AM Changeset [12188] by
- Added new materials and models
Dec 11, 2018:
- 11:12 PM Changeset [12187] by
- Data extern commit the second for HS18
- 7:39 PM Changeset [12186] by
- cleanup
- 7:38 PM Changeset [12185] by
- OrxoKart merge
- 6:53 PM Changeset [12184] by
- Wagnis Merge
- 6:33 PM Changeset [12183] by
- Shader merge
- 6:20 PM Changeset [12182] by
- RD merge
- 5:22 PM Changeset [12181] by
- all new materials for HS18
- 2:52 PM Changeset [12180] by
- World Map merging
- 2:21 PM Changeset [12179] by
- Tictactoe merge
- 1:50 PM Changeset [12178] by
- MergeBranch
Dec 8, 2018:
- 6:38 PM Changeset [12177] by
- Super Orxo Bros Final (Sidharth Ramesh, Nisa Balta, Jeff Ren)
- 6:36 PM Changeset [12176] by
- 6:23 PM Changeset [12175] by
- Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)
- 6:12 PM Changeset [12174] by
- Testlevel deleted
- 6:04 PM Changeset [12173] by
- Continent color Billboards and arrows added.
Dec 7, 2018:
- 7:51 PM Changeset [12172] by
- Colour untill 6 adjusted and CHOOSE_PROVINCE_STAGE fixed, so it only …
- 7:32 PM Changeset [12171] by
- Level designed
- 5:14 PM Changeset [12170] by
- Reinforcements counter works
- 5:13 PM Changeset [12169] by
- lowered shooting frequency
- 4:40 PM Changeset [12168] by
- still on controlls
- 4:33 PM Changeset [12167] by
- screenshot of map
- 11:18 AM Changeset [12166] by
- Clean final
- 10:18 AM Changeset [12165] by
- Swiggidy swooty im comitting for that booty
Dec 6, 2018:
- 8:45 PM Changeset [12164] by
- Checkmove function fixed
Dec 5, 2018:
- 9:57 PM Changeset [12163] by
- Added winning-stage
- 9:08 PM Changeset [12162] by
- Attack move fixed
- 8:08 PM Changeset [12161] by
- Reinforcements bugfix
- 7:51 PM Changeset [12160] by
- some bugfixes
- 1:24 PM Changeset [12159] by
- highlight and dehighlight function added for province and WagnisHUD …
- 12:49 PM Changeset [12158] by
- WagnisHUDinfo added
- 12:43 PM Changeset [12157] by
- WagnisHUDinfo added
- 12:34 PM Changeset [12156] by
- new commit
- 12:23 PM Changeset [12155] by
- fixed speed
- 12:08 PM Changeset [12154] by
- added mushroom enlarged
- 12:04 PM Changeset [12153] by
- YOLOOOOOOO ORXONOOOOOOOX
- 11:56 AM Changeset [12152] by
- it works
- 11:54 AM Changeset [12151] by
- it works
- 11:54 AM Changeset [12150] by
- Game progression finished. still bugs.
- 11:43 AM Changeset [12149] by
- final
- 11:40 AM Changeset [12148] by
- Mushroom GUI
- 11:27 AM content/BumpMapping edited by
- (diff)
- 11:27 AM content/BumpMapping edited by
- (diff)
- 11:25 AM Changeset [12147] by
- controlls tweaks
- 11:22 AM Changeset [12146] by
- added mushroom png
- 11:18 AM content/BumpMapping edited by
- (diff)
- 10:54 AM Changeset [12145] by
- Player fixed
- 10:48 AM Changeset [12144] by
- New HUDs and Start
- 10:41 AM content/BumpMapping edited by
- (diff)
- 10:40 AM Changeset [12143] by
- Added comment
- 10:36 AM Changeset [12142] by
- added better port
- 10:34 AM content/BumpMapping edited by
- (diff)
- 10:29 AM Changeset [12141] by
- Renamed Models
- 10:29 AM Changeset [12140] by
- Renamed Models
- 10:27 AM content/BumpMapping edited by
- (diff)
- 10:17 AM Changeset [12139] by
- added mushroom
- 10:12 AM content/BumpMapping edited by
- (diff)
- 9:56 AM Changeset [12138] by
- added port
- 9:45 AM Changeset [12137] by
- Quality of life changes
- 9:26 AM Changeset [12136] by
- HUD fixed
- 8:15 AM pps/main edited by
- (diff)
- 8:07 AM pps/main edited by
- (diff)
Dec 4, 2018:
- 1:56 PM Changeset [12135] by
- Player functionalities added
Dec 2, 2018:
- 10:47 PM Changeset [12134] by
- Troop count is visible in the HUD
- 4:08 PM Changeset [12133] by
- Wagnis now progresses through stages
Nov 29, 2018:
- 7:22 PM Changeset [12132] by
- Wagnis runs without crashing on startup
- 9:12 AM Changeset [12131] by
- it works but needs some beuty to be added
Nov 28, 2018:
- 11:17 PM Changeset [12130] by
- changed gametype from Deathmatch to Wagnis in Wagnis.oxw + some wip in …
- 12:53 PM Changeset [12129] by
- Cursor fixed, should be working properly now
- 12:06 PM Changeset [12128] by
- Make two levels and more
- 11:57 AM Changeset [12127] by
- Player moves implemented
- 11:52 AM Changeset [12126] by
- Neuer Controller fuer die Gegnerbewegung
- 11:50 AM Changeset [12125] by
- Neuer Gegnercontroller und alle noetigen Aenderungen
- 11:50 AM Changeset [12124] by
- Wagnis class wip
- 11:36 AM Changeset [12123] by
- Renamed leve
- 11:35 AM Changeset [12122] by
- Addes level preview for bumpMap level
- 11:29 AM content/tools/BlenderTutorials edited by
- (diff)
- 11:28 AM content/tools/BlenderBumpMapTutorial created by
- 11:27 AM content/BumpMapping edited by
- (diff)
- 11:25 AM content/BumpMapping edited by
- (diff)
- 11:24 AM content/BumpMapping edited by
- (diff)
- 11:12 AM content/BumpMapping created by
- 10:13 AM Changeset [12121] by
- Changed spawnpoint and light positions
- 10:13 AM Changeset [12120] by
- Implemented material script inheritance for bump mapping
- 10:02 AM Changeset [12119] by
- Wagnis class does now compile
- 9:33 AM Changeset [12118] by
- 'Cursor' added and lvl updated
Nov 23, 2018:
Nov 21, 2018:
- 1:23 PM Changeset [12117] by
- Fixed flickering
- 12:13 PM Changeset [12116] by
- level select in level file
- 12:04 PM Changeset [12115] by
- Changed folder structure, deletet some unused files and cleaned up code
- 12:03 PM Changeset [12114] by
- WIP 21 nov
- 12:01 PM Changeset [12113] by
- Rotating cubes
- 12:01 PM Changeset [12112] by
- Added error handling
- 11:49 AM Changeset [12111] by
- stop timer after round
- 11:45 AM Changeset [12110] by
- some changes
- 10:19 AM Changeset [12109] by
- Player class does now compile
- 9:32 AM Changeset [12108] by
- implement simple respawn
Nov 15, 2018:
- 10:23 PM Changeset [12107] by
- Province is now a pawn
Note: See TracTimeline
for information about the timeline view.