Timeline
Sep 3, 2008:
- 10:29 PM code/doc/Input edited by
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- 10:21 PM code/doc/ModulesDescription edited by
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- 10:21 PM code/doc/Input created by
- 10:12 PM code/GameStates edited by
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- 10:11 PM code/doc/Core edited by
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- 10:05 PM dev edited by
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- 10:02 PM code edited by
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- 9:55 PM dev edited by
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- 9:41 PM code/tools/SVN edited by
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- 9:36 PM dev edited by
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- 8:55 PM Changeset [1697] by
- Minor gcc/CMake 'adjustments'
- 8:45 PM Changeset [1696] by
- - Actually set the Settings::showsGraphics and Settings::hasServer. - …
- 8:29 PM Changeset [1695] by
- Changed internal Timer clock from float to uint64_t
Sep 1, 2008:
- 10:20 PM Changeset [1694] by
- Added Dedicated game state (name: "dedicated", class: GSDedicated). It …
- 9:29 PM Changeset [1693] by
- Trigger delay queue is working, DistanceTrigger can be added to level …
Aug 31, 2008:
- 10:28 PM Changeset [5165] by
- added server/client button to main menu
- 10:27 PM Changeset [1692] by
- bugfix in InputManager
- 9:10 PM Changeset [1691] by
- - Server GameState works. But the Client has problems that don't seem …
- 8:39 PM Changeset [1690] by
- Added support to specify the command line arguments in start.ini (uses …
- 6:07 PM Changeset [1689] by
- - renamed: GameState —> GameStateBase GameStateTyped<T> —> GameState …
- 5:50 PM Changeset [1688] by
- Modified the GameState hierarchy so that you can get the parent with …
- 5:37 PM Changeset [1687] by
- simplified the declaration of a new super-function by replacing 2 …
- 2:37 PM Changeset [1686] by
- Moved most of the GraphicsEngine code to GSRoot and GSGraphics. …
- 4:44 AM Changeset [1685] by
- removed some debug and test code
- 4:32 AM Changeset [1684] by
- - packed all super-function-related code into a bunch of macros and …
Aug 30, 2008:
- 1:16 AM Changeset [1683] by
- removed some outcommented lines (I did this in a separate commit …
- 12:40 AM Changeset [1682] by
- - added several "delete"s to the destructors of some core classes. - …
Aug 29, 2008:
- 8:06 PM Changeset [1681] by
- - updated msvc files - removed annoying run-time check error. Variable …
- 2:17 AM Changeset [1680] by
- added AI ships to the levelfile
- 12:08 AM Changeset [1679] by
- removed some warnings on other versions of gcc
- 12:03 AM Changeset [1678] by
- removed an older compiler error caused by removing the PRINTF macro …
Aug 28, 2008:
- 11:54 PM Changeset [1677] by
- added Super.h… looks like I'm out of practice
- 11:50 PM Changeset [1676] by
- a first test-version of my super-macro tested with a testfunction in …
- 8:34 PM Changeset [1675] by
- Please always set svn property eol-style to 'native'. That avoids …
- 8:30 PM Changeset [1674] by
- - Wrote Clock() class: It starts an internal clock when GSRoot starts …
Aug 27, 2008:
- 10:35 PM Changeset [1673] by
- changes default state to "gui" instead of "standalone". That shows the …
- 10:34 PM Changeset [5164] by
- some adjustments to the c++ code
- 10:21 PM Changeset [1672] by
- - Changed GameState so that the new RootGameState can override 2 …
Aug 26, 2008:
- 5:03 PM Changeset [1671] by
- Only some minor changes in the Trigger. I need to acclimatize to …
- 4:26 PM Changeset [1670] by
- Still working on the GameStates, but I have to save the work because …
- 1:19 AM Changeset [1669] by
- forgot something
- 12:54 AM Changeset [1668] by
- removed an include
- 12:52 AM Changeset [1667] by
- not needed
- 12:52 AM Changeset [1666] by
- a hole lot of changes: - changes in structure concerning client/server …
Aug 24, 2008:
- 12:20 PM Changeset [1665] by
- gcc and CMake adjustments
Aug 21, 2008:
- 9:23 PM Changeset [1664] by
- - Finished CommandLineArgument completely. You can also use …
Aug 20, 2008:
- 10:30 PM Changeset [1663] by
- Added CommandLine class. You can now call SetCommandLineArgument like …
Aug 19, 2008:
- 8:12 PM Changeset [1662] by
- - Changed static Executor/Functor in ConsoleCommand to generic one …
Aug 18, 2008:
- 9:17 PM Changeset [1661] by
- started implementing the GameStates. Not much for now, but most of the …
- 5:37 PM Changeset in downloads [30] by
- added a folder to store dependencies that are managed by one cmake command.
Aug 17, 2008:
- 7:27 PM Changeset [1660] by
- GameState class added. Tested and working, but now comes the hard …
Aug 14, 2008:
- 9:41 PM Changeset [1659] by
- reload feature tested and works under windows, but only with one joy …
- 8:52 PM Changeset [1658] by
- ConfigFileManager::getSingleton —> getInstance()
Aug 13, 2008:
- 6:06 PM Changeset [1657] by
- removed hud, input and gcc43 branches
Aug 11, 2008:
- 12:21 PM Ticket #244 (Check for OIS) closed by
- worksforme
- 12:20 PM Ticket #254 (function test of simple client <-> server connection) closed by
- fixed
- 12:19 PM Ticket #248 (Key mapping) closed by
- fixed
- 12:17 PM Ticket #252 (HUD: Modules) closed by
- fixed
Aug 10, 2008:
- 9:43 PM Changeset [1656] by
- added reloading support for the InputManager. This could be useful …
Aug 5, 2008:
- 9:55 PM Changeset [1655] by
- fixed a copy&paste bug in ObjectListBase.h
- 9:55 PM Changeset [1654] by
- forgot getSingleton in Orxonox.cc There are now only three classes …
- 9:50 PM Changeset [1653] by
- - getInstance is probably more suitable than getSingleton (as x3n has …
Aug 4, 2008:
- 6:26 PM code/GameStates edited by
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- 6:26 PM code/GameStates edited by
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- 6:25 PM code/GameStates edited by
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- 6:24 PM code/GameStates edited by
- (diff)
- 6:22 PM code/GameStates created by
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