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Jan 27, 2011:

10:55 PM Changeset [7834] by jo
The bot's level can be set via spawnpoints. Example: lastmanstanding level
7:50 PM Changeset [7833] by jo
The ai's strength can be modified by changing the value botlevel_ . …
3:58 PM Changeset [7832] by jo
Now the ai use lensflare if the weapon is on board and if they are …

Jan 17, 2011:

8:51 PM Changeset [7831] by dafrick
Improvements on QuestGUI, also documented some of the code.

Jan 16, 2011:

2:15 PM Changeset [7830] by dafrick
New implementation of QuestGUI. Should be much more usable now, …

Jan 15, 2011:

1:09 AM content/HumanTechnology edited by bknecht
(diff)

Jan 13, 2011:

11:43 PM Changeset [7829] by dafrick
Fixing small bug in MultiTrigger.
9:56 PM Changeset [7828] by dafrick
Fixed bug in LevelManager.
8:25 PM Changeset [7827] by jo
First draft. The detector tries to detect events that are critical for …
8:22 PM Changeset [7826] by dafrick
Creating new branch to work on tutorial level (and everything that …

Jan 11, 2011:

11:18 PM Ticket #369 (Make Static Collisionshapes a shield against weapons) created by jo
Currently you can't hide behind an asteroid with a collisionshape, …

Jan 9, 2011:

9:44 PM dev/MacOSX edited by youngk
(diff)
9:40 PM Changeset in downloads [91] by youngk
Newest dependency package version. Fixes LOD problems.

Jan 7, 2011:

2:48 PM people/BenjaminKnecht edited by bknecht
(diff)

Dec 29, 2010:

11:41 PM Changeset [7825] by scheusso
-enabling client-side gamestate diffing -added some optimisations

Dec 28, 2010:

7:11 PM Changeset [7824] by scheusso
this should prevent disconnecting clients from crashing our servers ;)
4:46 PM Changeset [7823] by scheusso
again some structural changes in network to increase …
4:43 PM Changeset [7822] by scheusso
creating new network6 branch to fix possible bug when client disconnects
4:40 PM Changeset [7821] by scheusso
removing branches not needed anymore
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