Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Timeline


and

Nov 18, 2011:

6:52 PM Changeset [8942] by jo
Pawn&SpaceShip Colouring via XML works. Quick&Dirty implementation …

Nov 16, 2011:

5:02 PM Changeset [8941] by jo
Object colouring added - according to current team implementation. …
4:20 PM Changeset [8940] by eceline
level Spacerace2
4:08 PM Changeset [8939] by willis
moved formationflight to Masterable.* from Artificialcontroller, added …
3:46 PM Changeset [8938] by baermatt
Added some basic but yet static level configuration support.
2:55 PM Changeset [8937] by smerkli
merged masterserverfix corretly now.
2:53 PM Changeset [8936] by smerkli
merged masterserverfix
2:32 PM Changeset [8935] by smerkli
merged changes from masterserver2 branch into newer trunk here.
2:07 PM Changeset [8934] by eceline
spaceracemanager
2:02 PM Changeset [8933] by smerkli
1:20 PM pps/main edited by decapitb
(diff)

Nov 13, 2011:

11:21 PM Changeset [8932] by jo
Finetuning the triggers such that the HydrogenFarmer is practically …

Nov 10, 2011:

10:52 PM Changeset [8931] by jo
Adding new tags: 'gametype' and 'minigame'.
7:47 PM dev/LinuxUbuntu edited by kmaurus
(diff)

Nov 9, 2011:

4:16 PM Changeset [8930] by jo
Adding some variables.
4:12 PM Changeset [8929] by mspaling
added xmlport for rvnames and misc menu options
4:11 PM Changeset [8928] by eceline
some changes for multiplayer-version
2:42 PM Changeset [8927] by baermatt
Changed some level tags.

Nov 8, 2011:

10:56 PM Changeset [8926] by jo
10:51 PM Changeset [8925] by jo
8:24 PM Changeset [8924] by jo
Fixed the SpaceCruiser - no offset between the model's location and …

Nov 4, 2011:

10:44 AM Changeset [8923] by jo
Tutorial level enhancements (quest work, better texts are still …

Nov 2, 2011:

4:33 PM Changeset [8922] by jo
fix quest structure (almost finished).
4:14 PM Changeset [8921] by eceline
vectors to store the next checkpoints
4:11 PM Changeset [8920] by mspaling
Arrow in HUD now changes its size according to distance
3:43 PM Changeset [8919] by fmauro
Corrected error in comments
3:36 PM Changeset [8918] by eceline
flackert nicht mehr, einige Zeilen auskommentiert
3:35 PM Changeset [8917] by fmauro
Added newtonian gravity to asteriods and comments
3:16 PM Changeset [8916] by baermatt
Associated each screenshot to the correct level
2:51 PM Changeset [8915] by eceline
Vektoren
2:29 PM Changeset [8914] by baermatt
Bugfix for "noscreenshot.png"
2:26 PM Changeset [8913] by baermatt
Including "levelpreviews" into the resources tree
1:31 PM Changeset [8912] by baermatt
Added screenshots and description-box in singleplayer menu
1:23 PM Changeset [8911] by eceline
countdown

Nov 1, 2011:

7:25 PM Changeset [8910] by jo

Oct 28, 2011:

6:09 PM Changeset [8909] by jo
On the way to add quests. Combined distance trigger does not act as …

Oct 26, 2011:

8:34 PM Changeset [8908] by willis
formationflight: different form of formation + correct orientation added
4:28 PM dev/ReleaseTODO edited by jo
(diff)
4:22 PM Changeset [8907] by jo
Started to create an interface to make objects belong to a group.
4:10 PM Changeset [8906] by mspaling
names added in hud
3:51 PM Changeset [8905] by smerkli
added screenshots for levels

Oct 25, 2011:

10:56 PM Changeset [8904] by jo
On the way to a multiplayer gametype basceclass.

Oct 22, 2011:

3:28 PM Changeset [8903] by baermatt
Just excluding alutInit and alutExit on Mac OS X, because it causes an …

Oct 21, 2011:

5:05 PM Changeset [8902] by baermatt
Outcommented alutInit and alutExit because it caused a crash on Mac OS …
3:28 PM Changeset [8901] by jo
Prototype of a baseclass for team gametypes. Work in progress.

Oct 19, 2011:

11:02 PM Changeset [8900] by jo
Finished Polishing Pong. (gametype ends properly now, points necessary …
4:23 PM Changeset [8899] by jo
Trying to add teamgametype as baseclass.
4:21 PM Changeset [8898] by eceline
Space Race mit countdown
4:18 PM Changeset [8897] by mspaling
Names for RadarViewablese added for later use in HUD
4:16 PM Changeset [8896] by mspaling
Names for RadarViewablese added for later use in HUD
Note: See TracTimeline for information about the timeline view.