Timeline
Nov 21, 2013:
- 11:44 PM Changeset [9804] by
- Cleaning up the spacerace output.
- 11:20 PM Changeset [9803] by
- The brick falldown acceleration is increased, but the velocity is …
- 10:11 PM Changeset [9802] by
- Making the Tetris collision detection more robust, by decoupling …
- 9:26 PM Changeset [9801] by
- Eridicating a Tetris Bug, related to the positioning of a TetrisBrick …
- 6:59 PM Changeset [9800] by
- Make the AI aware of the inherent team (number) of controllable …
- 6:37 PM Changeset [9799] by
- Make controllable entities adapt the controllers team number.
- 4:43 PM Changeset [9798] by
- Testing alternative colouring mechanism for pawns → empty controller.
- 3:57 PM Changeset [9797] by
- Added Team functionality down to the controller class.
- 2:27 PM Changeset [9796] by
- added Co Autor
- 9:03 AM Changeset [9795] by
- Removed recursion bug. Invalid positioning/ collision detection still …
Nov 18, 2013:
- 8:32 PM content/models/HeavyCruiser edited by
- (diff)
- 8:31 PM content/models/HeavyCruiser edited by
- (diff)
- 8:28 PM content/models/HeavyCruiser edited by
- Added render of textured version. (diff)
- 8:01 PM Changeset [9794] by
- Completed HeavyCruiser collisionboxes
- 7:54 PM Changeset [9793] by
- movement code update
- 4:22 PM Changeset [9792] by
- Math.cc: new function isObjectHigherThanShipOnMap, separated …
- 4:10 PM Changeset [9791] by
- in progress…
- 4:09 PM Ticket #415 (Quest is not ended by EventTriggers) created by
- Quest can't be completed by using EventTriggers who are avtivated by …
- 4:07 PM Changeset [9790] by
- debug outputs added
- 4:05 PM Changeset [9789] by
- Erstellung einer neuen Funktion execute2 in Dock.cc um ein Ausdocken …
- 3:18 PM Changeset [9788] by
- new Problem: Quest can't be completed with a DistanceTrigger witch …
- 1:54 PM Changeset [9787] by
- Math.cc: fixed Transformation; HUDRadar.cc: added transparence setting
- 12:33 PM pps/main edited by
- (diff)
Nov 14, 2013:
- 3:46 PM Changeset [9786] by
- some details
- 3:02 PM Changeset [9785] by
- pirates bi the mainship and the logic for the spion
- 2:10 PM Changeset [9784] by
- pirates at the mainships
Nov 11, 2013:
- 9:23 PM Changeset [9783] by
- Updated HeavyCruiser level and template, added information file
- 5:45 PM Changeset [9782] by
- Level description GUI element now wraps text nicely
- 5:10 PM Changeset [9781] by
- Updated textures and level/template
- 4:35 PM Changeset [9780] by
- WiiCpp library successfully added - won't work without libbluetooth-dev
- 4:13 PM Changeset [9779] by
- Math.cc: updated (new comments, transformmatrix changed to adapt to …
- 4:07 PM Changeset [9778] by
- problem with the spion. It isn't possible to complete a quest with a …
- 4:01 PM Changeset [9777] by
- enemies
- 3:55 PM Changeset [9776] by
- Hack - Spacestation Docking mit abdocken funktioniert.
- 3:47 PM Changeset [9775] by
- Saving all files for fx112 spaceship
- 3:40 PM Changeset [9774] by
- Saving all files for fx112 spaceship
- 3:39 PM Changeset [9773] by
- Saving all files for fx112 spaceship
- 3:20 PM Changeset [9772] by
- Asteroid Fields around planet. Start the architecture of the Homeplanet.
- 1:57 PM Changeset [9771] by
- added radar3Dtest.oxw
- 1:55 PM Changeset [9770] by
- Math.cc: added comment for directions, correccted vectors; New Test …
- 1:26 PM Changeset [9769] by
- new ship
- 1:19 PM content/LevelHowTo edited by
- (diff)
- 1:16 PM Changeset [9768] by
- Saving all files for fx112 spaceship
- 1:11 PM Changeset [9767] by
- bug with the drone fixed.
- 1:10 PM Changeset [9766] by
- New folder created.
- 12:37 PM Ticket #414 (Create a realistic looking earth) created by
- [[Image(...)]] Our earth …
- 11:10 AM Changeset [9765] by
- util lib didn't link without boost-system. Error did occur in MultiType.cc.
- 11:01 AM dev/LinuxUbuntu edited by
- (diff)
Nov 10, 2013:
- 10:45 PM Changeset [9764] by
- created branch to work on new framework features
- 8:01 PM Changeset [9763] by
- renamed LaserBeam as LaserBeam2 (because there's already another model …
- 8:00 PM Changeset [9762] by
- renamed LaserBeam as LaserBeam2 (because there's already another model …
- 6:43 PM Changeset [9761] by
- changed filename to lowercase
- 6:42 PM Changeset [9760] by
- removed duplicate sound
- 6:30 PM Changeset [9759] by
- fixed warning (msvc)
Nov 8, 2013:
- 12:19 PM Changeset [9758] by
- some more detail for the drone-special. Problem with the EventTrigger …
- 11:36 AM Changeset [9757] by
- new Problem: it isn't possible to complete a running quest with a …
Nov 5, 2013:
- 11:12 PM Changeset [9756] by
- Disabling the single tetris brick. Now all tetris bricks consists of …
- 10:36 PM Changeset [9755] by
- added rendered image
- 10:08 PM Changeset [9754] by
- Added HeavyCruiser files, updated AUTHORS file
- 8:59 PM Changeset [9753] by
- new content folder created
Nov 4, 2013:
- 11:39 PM Ticket #281 (Space Race) closed by
- worksforme
- 11:38 PM Ticket #413 (Cleanup the Space race) created by
- The space race has been implemented and so does the …
- 10:54 PM Changeset [9752] by
- Problem of other ship: it is too far away to be visible on the radar. …
- 10:25 PM Changeset [9751] by
- Making the messages show up.
- 10:06 PM Changeset [9750] by
- Fixing the pickup issue.
- 4:32 PM Changeset [9749] by
- Math.cc:get3DProjection: transformation changed
- 4:16 PM Changeset [9748] by
- Level angepasst
- 4:14 PM Changeset [9747] by
- Boxproblem hinzugekommen, Missionsablauf fast vollstaendig fertig
- 4:03 PM Changeset [9746] by
- Pirate-problem is still existing and the Pickup is not visibel
- 4:00 PM Changeset [9745] by
- Lokale Gravitation
- 3:58 PM Changeset [9744] by
- Added everything I modified and a few funky things
- 3:48 PM Changeset [9743] by
- The eventtrigger for the pirate doesn't work. When you shot the …
- 3:41 PM Changeset [9742] by
- HUDRadar: set detectionrange to 10000; Math.cc: get3DProjection …
- 3:17 PM Changeset [9741] by
- more asteroid fields, other stations, more pirates
- 3:17 PM Changeset [9740] by
- HUDRadar:function call get3DProjection updated; Math.cc: …
- 2:29 PM Changeset [9739] by
- new level for HeavyCruiser
- 2:05 PM Changeset [9738] by
- second guard - eventtrigger don't work
- 1:34 PM Changeset [9737] by
- 3Dradar filename changed
- 1:32 PM Changeset [9736] by
- new radar overlay
- 1:31 PM code/tools/SVN edited by
- found out Tardis are reTARDed (diff)
- 1:24 PM Changeset [9735] by
- two new asteroid fields
- 1:10 PM Changeset [9734] by
- new spacestation content folder
- 1:02 PM pps/main edited by
- (diff)
Nov 1, 2013:
- 12:19 AM Changeset [9733] by
- Merged trunk into branch levelKaan to add new features for the …
- 12:17 AM Changeset [9732] by
- Merged trunk into branch levelElias to add new features.
- 12:17 AM Changeset [9731] by
- Merged trunk into branch levelMichael to add new features.
Oct 31, 2013:
- 10:25 PM Changeset [9730] by
- Making the setLives function more flexible. The game can be …
- 10:18 PM Changeset [9729] by
- Creating new console command to set the lives in a mission.
Oct 29, 2013:
- 8:56 PM Changeset [9728] by
- Making a Mission endable by a ConsoleCommand such that it can be ended …
- 2:45 PM Changeset [9727] by
- To Do: Quest spacefight.guard1 doesn't complete when I've shot all the …
- 1:58 PM Changeset [9726] by
- work
Oct 28, 2013:
- 5:01 PM Changeset [9725] by
- forgotten files
- 4:58 PM Changeset [9724] by
- shooting and steering basics
- 4:07 PM Changeset [9723] by
- New way to output insulting messages \o/
- 4:02 PM pps/main edited by
- (diff)
- 4:01 PM Changeset [9722] by
- doesn't work
- 3:59 PM Changeset [9721] by
- level modified
- 3:58 PM Changeset [9720] by
- im Pong Score-Sound eingefuegt (PongBall.cc)
- 3:58 PM Changeset [9719] by
- Radar.cc: new function call, detectionlimit 10000→1000 ; Math.cc: new …
- 3:53 PM Changeset [9718] by
- new level created
- 3:09 PM Changeset [9717] by
- level modified
Oct 24, 2013:
- 12:41 AM Changeset [9716] by
- Making the WaypointPatrolController configurable such that it can …
Oct 22, 2013:
- 11:41 PM Changeset [9715] by
- Basic Docking to FPS player works. Throws some nasty error messages on …
- 11:02 PM Changeset [9714] by
- Creating new, clean level to test the new docking approach.
Note: See TracTimeline
for information about the timeline view.