Timeline
May 24, 2015:
- 11:42 PM Changeset [10462] by
- some refactoring in ScopeManager. made it a singleton and added functions.
- 11:29 PM Changeset [10461] by
- moved ScopeManager into separate class
- 11:19 PM Changeset [10460] by
- StaticallyInitializedScopedSingletonWrapper registers …
- 1:48 PM Changeset [10459] by
- wrap ScopedSingletonWrapper in a …
- 11:51 AM Changeset [10458] by
- renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
May 23, 2015:
- 9:50 PM Changeset [10457] by
- Remove training wheels
- 9:47 PM Changeset [10456] by
- Transmit client count in LAN by evil hack
- 7:33 PM Changeset [10455] by
May 22, 2015:
- 11:06 AM Changeset [10454] by
- Final Spaceship Files
May 21, 2015:
- 6:48 PM Changeset [10453] by
- converted mesh
- 4:26 PM Changeset [10452] by
- Towerdefense merged to Presentation
- 4:10 PM Changeset [10451] by
- final version
- 3:58 PM Changeset [10450] by
- new mesh
- 3:58 PM Changeset [10449] by
- fertige Version des Aliens, das Alien ist in Blender animiert (kann …
- 3:51 PM content/tools/ParticleUniverse edited by
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- 3:50 PM content/tools/ParticleUniverse edited by
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- 3:48 PM content/tools/ParticleUniverse edited by
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- 3:24 PM content/tools/ParticleUniverse edited by
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- 3:20 PM content/tools/ParticleUniverse edited by
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- 3:19 PM content/tools/ParticleUniverse edited by
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- 3:18 PM content/tools/ParticleUniverse edited by
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- 3:17 PM content/tools/ParticleUniverse edited by
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- 3:14 PM content/tools/ParticleUniverse edited by
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- 3:14 PM content/tools/ParticleUniverse edited by
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- 3:01 PM content/tools/ParticleUniverse edited by
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- 2:57 PM content/tools/ParticleUniverse edited by
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- 2:55 PM content/tools/ParticleUniverse edited by
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- 2:55 PM Changeset [10448] by
- Various changes, see comments in cpp file
- 2:55 PM content/tools/ParticleUniverse edited by
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- 2:54 PM content/tools/ParticleUniverse edited by
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- 2:53 PM content/tools/ParticleUniverse edited by
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- 2:52 PM content/tools/ParticleUniverse edited by
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- 2:48 PM content/tools/ParticleUniverse edited by
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- 2:48 PM WikiStart edited by
- Orxonox Convention announced (diff)
- 2:45 PM content/tools/ParticleUniverse edited by
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- 2:42 PM content/tools/ParticleUniverse edited by
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- 2:39 PM Changeset [10447] by
- cleanup
- 2:10 PM dev/projects/ParticleEffects edited by
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- 2:07 PM content/tools/ParticleUniverse edited by
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- 2:05 PM dev/projects/ParticleEffects edited by
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- 2:05 PM content/tools/ParticleUniverse created by
- page created
- 1:19 PM Changeset [10446] by
- Display bugfix
- 12:57 PM Changeset [10445] by
- 12:44 PM Changeset [10444] by
- New branch for the presentation.
- 12:39 PM pps/main edited by
- (diff)
May 19, 2015:
- 9:42 PM WikiStart edited by
- (diff)
- 9:42 PM WikiStart edited by
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- 9:42 PM ~archive/News edited by
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- 9:40 PM WikiStart edited by
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- 9:40 PM ~archive/News edited by
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- 9:34 PM dev/Jobs created by
May 17, 2015:
- 9:45 PM Changeset [10443] by
- fixed includes to make it compile without build units
May 14, 2015:
May 10, 2015:
- 11:00 PM Changeset [10441] by
- Turned on c++11 flag in compiler and fixed a bug where boost couldn't …
- 6:49 PM Changeset [10440] by
- Added include to make ois code compile under linux without build units
- 4:35 PM Changeset [10439] by
- Creating C++11 branch
May 9, 2015:
- 2:34 AM Changeset [10438] by
- Added sound-effects to bomb.
May 8, 2015:
- 12:17 AM Changeset [10437] by
- Removed unnecessary output to console in kump minigame. Added a small …
May 7, 2015:
- 10:45 PM Changeset [10436] by
- Fixed dangling pointer bug when GravityBomb was destroyed by tick of …
- 5:43 PM Changeset [10435] by
- Added new models and fixed dammage bug. Bomb now fully working.
- 5:21 PM Changeset [10434] by
- Implemented playercount in multiplayer lobby
- 5:01 PM Changeset [10433] by
- New explosion effect for pawn.cc (still WIP)
- 5:00 PM Changeset [10432] by
- new mesh
- 4:58 PM Changeset [10431] by
- new particle effect for the gravity bomb
- 4:35 PM Changeset [10430] by
- added functionality: Waves with different combinations of spaceships, …
- 2:43 PM Changeset [10429] by
- textures and materials for new explosion effect for rocket.cc
- 2:29 PM Changeset [10428] by
- waste of time + New Explosion in 'rocket.cc' + old Rocket in …
- 2:22 PM Changeset [10427] by
- Implemented custom servernames
May 6, 2015:
- 8:53 PM Changeset [10426] by
- New models for the tower defense minigame. There are 5 different …
May 5, 2015:
- 12:03 AM Changeset [10425] by
- Added models for the new weapon: Gravity bomb. There is one model for …
May 3, 2015:
- 8:37 PM Changeset [10424] by
- these Singletons are in fact required and not allowed to fail, …
- 5:14 PM Changeset [10423] by
- creation of the alien mascot (current version is v0.4)
- 3:49 PM Changeset [10422] by
- details
- 3:48 PM Changeset [10421] by
- RealTimer was not registered in the framework
- 3:02 PM Changeset [10420] by
- use destroyLater() in Pawn and ShipPart. PawnManager and …
- 2:39 PM Changeset [10419] by
- added destroyLater() to Destroyable. This will destroy the object …
- 1:54 PM Changeset [10418] by
- improved documentation
- 1:31 PM Changeset [10417] by
- moved destruction of bullet collision shape to ~CollisionShape(). …
- 12:22 PM Changeset [10416] by
- i think it makes more sense to delete killed pawns and shipparts …
- 12:19 PM Changeset [10415] by
- added check to detect if a collision shape is destroyed during a …
- 11:47 AM Changeset [10414] by
- destroy all remaining ship parts if ModularSpaceShip is destroyed. …
May 2, 2015:
- 11:20 PM Changeset [10413] by
- use the generic UpdateListener interface to receive calls to …
- 10:41 PM Changeset [10412] by
- fixed crash: apparently these static maps get initialized later now …
- 5:09 PM Changeset [10411] by
- removed unnecessary macro + static variable
- 4:47 PM Changeset [10410] by
- SynchronisableVariableBase::state_ is not used anymore
Apr 30, 2015:
- 4:47 PM Changeset [10409] by
- Started implementing Particle effect. Force Field explodes at end of life.
- 4:07 PM Changeset [10408] by
- added functionality to the TowerDefenseSelecter
Apr 27, 2015:
- 11:08 PM Changeset [10407] by
- moved Scope and ScopedSingletonManager from util to core. TODO I had …
Apr 26, 2015:
- 10:16 PM Changeset [10406] by
- There is now a cube that can be moved on the playground using the …
- 8:49 PM Changeset [10405] by
- fixed some TODOs in tests and code by using the new unload() function
- 8:47 PM Changeset [10404] by
- added unload() function to StaticallyInitializedInstance
- 4:16 PM Changeset [10403] by
- added function to destroy the class hierarchy (i.e. reset all …
- 3:51 PM Changeset [10402] by
- fixed tests in util_test which failed when a different order of …
- 3:34 PM Changeset [10401] by
- fixed crash in tests with msvc & debug checks
- 3:22 PM Changeset [10400] by
- fixed tests. however there are some open issues: - the …
- 3:10 PM Changeset [10399] by
- use typeid(T) instead of typeid(T).name() to identify a class. this …
- 1:34 PM Changeset [10398] by
- improved output
- 12:29 PM Changeset [10397] by
- Added missmissing #include _.h Now the program compiles without any …
- 10:24 AM Changeset [10396] by
- detail
Apr 25, 2015:
- 10:49 PM Changeset [10395] by
- create and initialize Identifiers explicitly via registerClass(). …
Apr 24, 2015:
- 9:08 AM Changeset [10394] by
- das File TowerDefenseSelecter.cc und .h geadded
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