Timeline
Nov 19, 2015:
- 7:55 PM Changeset [10818] by
- - Fixed some suspicious virtual function signatures - Fixed some clang …
- 11:40 AM Changeset [10817] by
- Run clang-modernize -add-override A few notes: - There are probably …
Nov 18, 2015:
- 5:22 PM Changeset [10816] by
- 5:15 PM content/LevelHowTo edited by
- Added section that explains the orxonox coordinate system with a few … (diff)
Nov 17, 2015:
- 10:30 PM Changeset [10815] by
- 10:30 PM Changeset [10814] by
- 6:28 PM Changeset [10813] by
- Use new random number generation functions
Nov 16, 2015:
- 4:30 PM Changeset [10812] by
- Tried new tactic with mission failing, but still does not work…
- 4:23 PM Changeset [10811] by
- added luaTest.oxw to test random city generation
- 3:51 PM Changeset [10810] by
- added offset option for explosion
- 3:36 PM Changeset [10809] by
- Changed lookat var for Defender
- 3:31 PM Changeset [10808] by
- ended quests, added mission accomplishment
- 2:44 PM Changeset [10807] by
- added explosioneffects to the xml files
- 2:16 PM Changeset [10806] by
- Added skybox and houses to betterearth.owx
Nov 15, 2015:
- 4:47 PM Changeset [10805] by
- Finished groundwork: AI fights enemies like I want it to. TODO …
- 12:05 AM Changeset [10804] by
- Started work on spaceshipShuttle.oxt, furthered quests.
Nov 14, 2015:
- 10:09 PM Changeset [10803] by
- Works for DivisionController for now. Almost balanced AI! Dodges …
- 4:31 PM Changeset [10802] by
- Furthered quests, started work on pickups for quest 6.
- 1:32 PM Changeset [10801] by
- More straight forward jump level description.
Nov 13, 2015:
- 4:45 PM Changeset [10800] by
- compilable
Nov 12, 2015:
- 1:03 PM Changeset [10799] by
- prettier now
- 11:31 AM Changeset [10798] by
- low on battery 2
- 11:27 AM Changeset [10797] by
- low on battery
- 9:30 AM Changeset [10796] by
- Sometimes there are too many rotations
Nov 11, 2015:
Nov 10, 2015:
- 7:50 PM Changeset [10795] by
- 7:47 PM Changeset [10794] by
- bug in the WeaponHUD fixed.
- 4:37 PM Changeset [10793] by
- added choose maneuver type functionality
Nov 9, 2015:
- 5:56 PM Changeset [10792] by
- Made number of enemies increase over time, added fps undock, advanced …
- 5:55 PM Changeset [10791] by
- Munition may and must now be defined for each pawn separately. This …
- 5:53 PM Changeset [10790] by
- 4:38 PM Changeset [10789] by
- did nothing today
- 4:02 PM Changeset [10788] by
- skyscrapers and stuff
- 3:54 PM Changeset [10787] by
- programm wall placement works
- 3:51 PM Changeset [10786] by
- added ability to attach second particle effect to explosionpart, added …
- 2:14 PM Changeset [10785] by
- Placing Walls works
- 2:09 PM Changeset [10784] by
- Finished hover ship control and resolved merge conflict —this line, …
- 1:57 PM Changeset [10783] by
- Finished descriptions for the quests
- 11:19 AM Changeset [10782] by
- not compilable change to move behaviour
- 10:10 AM content/tools/BlenderTutorials edited by
- (diff)
Nov 8, 2015:
- 9:10 PM Changeset [10781] by
- in C++11 it's now possible to define 'typedefs' for templates (called …
- 6:19 PM Changeset [10780] by
- fixed firing direction
- 5:21 PM Changeset [10779] by
- Added a few Descriptions
- 3:12 PM Changeset [10778] by
- use range-based-for-loop instead of BOOST_FOREACH
- 11:16 AM Changeset [10777] by
- replacing boost::scoped_ptr/array with 'const std::unique_ptr'
- 11:11 AM Changeset [10776] by
- using std::array instead of boost::array
- 10:40 AM Changeset [10775] by
- using std::bind and std::function instead of boost::bind and …
Nov 7, 2015:
- 10:46 PM Changeset [10774] by
- using static_assert instead of BOOST_STATIC_ASSERT
- 6:03 PM Changeset [10773] by
- using std::unique_ptr instead of std::auto_ptr
- 5:38 PM Changeset [10772] by
- use std::make_shared for better performance with shared_ptr
- 5:24 PM Changeset [10771] by
- using std::shared_ptr instead of boost::shared_ptr (same for weak_ptr)
- 2:42 PM Changeset [10770] by
- made conversion to bool operators explicit
- 10:23 AM Changeset [10769] by
- no space needed anymore between closing template brackets ('> >' → '>>')
Nov 6, 2015:
- 10:54 PM Changeset [10768] by
- replace '0' by 'nullptr'
Nov 5, 2015:
- 9:48 PM Changeset [10767] by
- Changed coordinates to (y,z,x) and implemented FPSPlayer. Undocking …
Nov 4, 2015:
- 10:55 PM Changeset [10766] by
- Corrected formatting, improved allies, introduced lua coordinates and …
- 10:25 PM Changeset [10765] by
- replace 'NULL' by 'nullptr'
- 4:07 PM Changeset [10764] by
- fixed canFire() function
Nov 3, 2015:
- 11:46 PM content/LevelHowTo edited by
- (diff)
- 5:06 PM Changeset [10763] by
- fixed a bug
- 3:56 PM Changeset [10762] by
- added a canFire() function
- 2:11 PM Changeset [10761] by
- Added enums for maneuvers
Nov 2, 2015:
- 11:06 PM content/LevelHowTo edited by
- (diff)
- 10:22 PM content/LevelHowTo edited by
- (diff)
- 10:16 PM content/LevelHowTo edited by
- (diff)
- 6:01 PM Changeset [10760] by
- 2 problems fixed: The collidesAgainst function in the hovership get …
- 4:48 PM Changeset [10759] by
- small fixes
- 4:33 PM Changeset [10758] by
- Corrected ally behavoiur. Friendly fire needs fixing though
- 4:05 PM Changeset [10757] by
- Added mesh, material and texture for skyboxHoenggerberg
- 4:03 PM Changeset [10756] by
- Changed flightTest.oxw to skyboxTeleport.oxw. Added a skybox to the level.
- 3:56 PM Changeset [10755] by
- removed lag at first explosion
- 3:29 PM Changeset [10754] by
- Changed the number of enemies per waves, need to test it, if it works …
- 3:24 PM Changeset [10753] by
- Deleted VaydinExplosion class
- 3:23 PM Changeset [10752] by
- Deleted previously created VaydinExplosion class, created …
- 3:19 PM Changeset [10751] by
- working cpp object generation
- 2:56 PM Changeset [10750] by
- Changed the mass for the stations
- 2:25 PM Changeset [10749] by
- Added planets, changed skybox, fixed asteroids, changed starting …
- 2:10 PM Changeset [10748] by
- Added Allies.
Nov 1, 2015:
- 10:26 PM Changeset [10747] by
- 10:25 PM Changeset [10746] by
- 10:06 PM Changeset [10745] by
- added move-constructor for StrongPtr and SharedPtr. for WeakPtr this …
- 9:03 PM Changeset [10744] by
- added tests and fixed constructors of StrongPtr and WeakPtr
- 3:52 PM Changeset [10743] by
- Did some more work in quests.
- 2:52 PM Changeset [10742] by
- use constexpr for some math functions and constants
- 2:26 PM Changeset [10741] by
- Added a planet with a ring
- 2:04 PM Changeset [10740] by
- Did some work on narrative and events, labelled TODO and FIXME, …
- 1:05 PM Changeset [10739] by
- HUD improved. Corrected text rescaling. Renamed reload to …
- 1:02 PM Changeset [10738] by
- 9:10 AM Changeset [10737] by
- nothing really changed
Oct 31, 2015:
- 11:50 PM Changeset [10736] by
- fixed range based for-loop: ObjectList now returns an iterator added …
- 7:15 PM Changeset [10735] by
- Implemented EffectBeacon for quest 2.1 and added platform for …
- 6:40 PM Changeset [10734] by
- fixed build for mingw (apparently it requires gnu extensions to compile)
- 6:11 PM Changeset [10733] by
- merged branch cpp11 to cpp11_v2
- 5:41 PM Changeset [10732] by
- created new branch for cpp11
- 4:07 PM Changeset [10731] by
- added a little bit of firing functionality
- 1:51 PM Changeset [10730] by
- Worked on lua.fog, fogFields is working now, but I'm having problemes …
- 12:20 PM Changeset [10729] by
- move functions were added, everyone stays in formations
- 11:33 AM Changeset [10728] by
- disable LOD for MSVC and ogre version 1.8 because it leads to crashes
- 11:06 AM Changeset [10727] by
- fixed warnings with MSVC14
- 12:00 AM Changeset in downloads [121] by
- updated dependency package for msvc14: fixed warnings in includes of …
Oct 30, 2015:
- 11:52 PM Changeset [10726] by
- fixed alignment warnings in MSVC14 (caused by SSE instructions in bullet)
- 11:07 PM Changeset [10725] by
- fixed pointers
- 7:51 PM Changeset [10724] by
- The weapon system HUD rescales properly if the window size changes.
- 7:51 PM Changeset [10723] by
- 12:08 PM Changeset [10722] by
- created destructor functions and improved findNewLeader and …
Oct 29, 2015:
- 11:27 PM Changeset [10721] by
- 11:26 PM Changeset [10720] by
- 8:02 PM Changeset [10719] by
- All compiling, WingmanControllers actually find LeaderControllers and …
- 1:17 PM Changeset [10718] by
- bugfix
- 11:53 AM Changeset [10717] by
- Wingmen and Leaders look for their leaders
Oct 28, 2015:
- 10:56 PM Changeset [10716] by
- let orxonox_main depend on plugins too. this means that every plugin …
Oct 27, 2015:
Oct 26, 2015:
- 11:36 PM Changeset [10714] by
- 11:34 PM Changeset [10713] by
- 9:33 PM Changeset [10712] by
- fixed build with MSVC14
- 8:30 PM Changeset [10711] by
- Fixed some errors, fixed teams. @bhatiab: Commenting out lua tags in …
- 5:49 PM Changeset [10710] by
- Started work on docking. Needs work tho.
- 5:44 PM Changeset [10709] by
- Restructured
- 4:07 PM Changeset [10708] by
- HoverWall introduced
- 4:07 PM Changeset [10707] by
- Changing the thexture of the earth.
- 4:03 PM Changeset [10706] by
- New engine effect
- 3:49 PM Changeset [10705] by
- Started Work on includes/fog.lua
- 3:48 PM Changeset [10704] by
- Added Portals to flightTest.oxw
- 3:41 PM Changeset [10703] by
- added asteroids
- 2:35 PM Changeset [10702] by
- dito
- 2:04 PM Changeset [10701] by
- Updated flightTest.oxw
- 2:02 PM Changeset [10700] by
- Hover level update
- 1:58 PM Changeset [10699] by
- changed the waypoints for the transporter…
- 1:50 PM Changeset [10698] by
- testing better earth SVN
- 1:49 PM Changeset [10697] by
- First time with HoverShip
- 1:47 PM Changeset [10696] by
- Changed position of Station c
- 1:45 PM Changeset [10695] by
- changed health and position of stations
- 1:36 PM Changeset [10694] by
- Made the code compile
Oct 25, 2015:
- 10:48 PM Changeset [10693] by
- fixed undefined reference with msvc14 (only occurred in buildmode …
- 7:09 PM Changeset [10692] by
- 7:04 PM Changeset [10691] by
- 11:13 AM Changeset [10690] by
- Replaced shuttle Waypoints with Billboards and started work on …
- 1:26 AM Changeset [10689] by
- Made further improvements to events and quests. Some things need …
Oct 24, 2015:
- 10:51 PM Changeset [10688] by
- There is now a HUD that shows the status of the weapon system: all …
- 10:12 PM Changeset [10687] by
- new icons: PNG images
- 9:54 PM Changeset [10686] by
- new icons
- 9:46 PM Changeset [10685] by
- 6:37 PM Changeset [10684] by
- Started work on narrative notifications
- 6:15 PM Changeset [10683] by
- Added Station C, started work on events.
Oct 23, 2015:
- 2:18 PM Changeset [10682] by
- Set a layout for WingmanController and LeaderController
- 7:44 AM Changeset [10681] by
- refactoring in process
Oct 21, 2015:
- 4:48 PM Changeset [10680] by
- Fixed Coordinates
Oct 20, 2015:
- 8:23 PM Changeset [10679] by
- Diagrams in root
- 8:17 PM Changeset [10678] by
- Didn't delete old structure, but intend to replace it with new: …
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for information about the timeline view.