Timeline
May 24, 2018:
- 5:25 PM Changeset [12008] by
- final version
- 5:02 PM Changeset [12007] by
- Test 2
- 4:42 PM Changeset [12006] by
- first final draft
- 4:32 PM Changeset [12005] by
- added gps pointer blender file
- 4:23 PM Changeset [12004] by
- Added gps pointer material and mesh
- 4:22 PM Changeset [12003] by
- Test 2
- 4:14 PM Changeset [12002] by
- added Hover
- 4:13 PM Changeset [12001] by
- added Hover.mesh
- 4:06 PM Changeset [12000] by
- Removed unnecessary core modifications
- 3:59 PM Changeset [11999] by
- Spawning pawn works now, BUT still incompatible with moving spawned pawn
- 3:57 PM Changeset [11998] by
- Changed names
- 3:56 PM Changeset [11997] by
- 3:54 PM Changeset [11996] by
- Changed parameters for velocity
- 3:43 PM Changeset [11995] by
- final version
- 3:42 PM Changeset [11994] by
- Changed size of spaceship and improved collisionshapes
- 3:38 PM Changeset [11993] by
- Added meshes, textures, materials and levelpreview for Pacman Minigame
- 3:36 PM Changeset [11992] by
- Testversion 1
- 3:28 PM Changeset [11991] by
- Added all content files for pacman minigame
- 3:24 PM Changeset [11990] by
- Clean up code, remove TODOs and dead code.
- 3:20 PM Changeset [11989] by
- new headlines at the beginning of the game
- 3:18 PM code/doc/Network edited by
- (diff)
- 3:17 PM code/doc/Network edited by
- FS18: The group who went through the Network Engine to debug decided … (diff)
- 3:05 PM Changeset [11988] by
- Tube files
- 3:03 PM Changeset [11987] by
- added Tube Function in Game
- 3:03 PM Changeset [11986] by
- messages
- 2:39 PM Changeset [11985] by
- distance variation between obejcts\
- 2:25 PM Changeset [11984] by
- Added level info
- 2:22 PM pps/main edited by
- (diff)
- 1:57 PM Changeset [11983] by
- Only removed old commented-out code
- 1:56 PM Changeset [11982] by
- SpaceRaceTemplates
- 1:43 PM Changeset [11981] by
- Changed controls
- 1:39 PM Changeset [11980] by
- fixed control
- 1:34 PM pps/main edited by
- (diff)
May 22, 2018:
- 1:04 PM Changeset [11979] by
- Debugged levelup
May 18, 2018:
- 12:38 PM Changeset [11978] by
- HUd and Ghost rotations
May 17, 2018:
- 4:24 PM Changeset [11977] by
- updated endthe Game
- 4:14 PM Changeset [11976] by
- HUD erweitert
- 4:10 PM Changeset [11975] by
- Added more traffic objects
- 4:04 PM Changeset [11974] by
- can
- 4:03 PM Changeset [11973] by
- Add comment about probable origin of a bug for future students. Good luck!
- 3:58 PM Changeset [11972] by
- changed control, traffic distance, randomly choose type and template
- 3:55 PM Changeset [11971] by
- version3
- 2:48 PM Changeset [11970] by
- Updated traffic objects, changed scenery
- 2:45 PM Changeset [11969] by
- mesh botpntr
- 2:44 PM Changeset [11968] by
- mesh material botpointer4
- 2:31 PM Changeset [11967] by
- SpaceRace.h updated
- 2:30 PM Changeset [11966] by
- SpaceRaceController.cc updated
- 2:29 PM Changeset [11965] by
- SpaceRaceController.cc updated
- 2:28 PM Changeset [11964] by
- SpaceRaceController.h updated
- 1:35 PM Changeset [11963] by
- deleted typo preventing successful build
- 1:30 PM Changeset [11962] by
- updated Multiplayer map
May 14, 2018:
- 1:08 PM Changeset [11961] by
- HUD work
May 13, 2018:
- 12:56 AM Changeset [11960] by
- HUD test 3
- 12:52 AM Changeset [11959] by
- HUD test 2
- 12:39 AM Changeset [11958] by
- HUD test 1
May 12, 2018:
- 1:31 AM Changeset [11957] by
- Added all Powersphere
May 11, 2018:
- 1:44 PM Changeset [11956] by
- Collisionshapes and Powerpoints
May 8, 2018:
- 1:53 PM Changeset [11955] by
- Ghost changements 2
- 1:20 PM Changeset [11954] by
- Added Ghostchange
- 11:44 AM Changeset [11953] by
- Test Data Exceede
May 5, 2018:
- 12:33 AM Changeset [11952] by
- Afraid Test 14
- 12:30 AM Changeset [11951] by
- Afraid Test 13
- 12:29 AM Changeset [11950] by
- Afraid Test 12
- 12:26 AM Changeset [11949] by
- Afraid Test 11
- 12:16 AM Changeset [11948] by
- Afraid Test 10
- 12:14 AM Changeset [11947] by
- Afraid Test 9
- 12:13 AM Changeset [11946] by
- Afraid Test 8
- 12:12 AM Changeset [11945] by
- Afraid Test 7
May 4, 2018:
- 11:42 PM Changeset [11944] by
- Afraid Test 6
- 11:39 PM Changeset [11943] by
- Afraid Test 5
- 11:36 PM Changeset [11942] by
- Afraid Test 4
- 11:34 PM Changeset [11941] by
- Afraid Test 3
- 11:28 PM Changeset [11940] by
- Afraid Test 2
- 11:22 PM Changeset [11939] by
- Afraid Test 1
May 3, 2018:
- 4:09 PM Changeset [11938] by
- checkpoints, boost, AI
- 4:02 PM Changeset [11937] by
- Another attempt at fixing random segfaults.
- 4:01 PM Changeset [11936] by
- Trying to spawn entity (2nd attempt)
- 3:57 PM Changeset [11935] by
- new functin for generating streets
- 3:47 PM Changeset [11934] by
- updated camera and cube pattern
- 3:45 PM Changeset [11933] by
- Afraid Ghosts
- 3:16 PM Changeset [11932] by
- Fixed killing and moving of entities & commit issue
- 2:57 PM Changeset [11931] by
- HUD first commit
- 2:47 PM Changeset [11930] by
- Fix a bug that was trying to load mesh files with empty filenames.
- 1:48 PM Changeset [11929] by
- Fix intermittent segfault caused by insufficient checking of pointer …
- 1:46 PM Changeset [11928] by
- Level & Script backup
- 1:33 PM pps/main edited by
- (diff)
Apr 29, 2018:
- 2:07 PM Changeset [11927] by
- Disk quota test 8
- 2:05 PM Changeset [11926] by
- Disk quota test 7
- 2:04 PM Changeset [11925] by
- Disk quota test 6
- 2:02 PM Changeset [11924] by
- Disk quota test 5
- 2:01 PM Changeset [11923] by
- Disk quota test 4
- 1:57 PM Changeset [11922] by
- Disk quota test 3
- 1:55 PM Changeset [11921] by
- Disk quota test 2
- 1:41 PM Changeset [11920] by
- Disk quota test
- 1:21 PM Changeset [11919] by
- Added movements 2
- 1:38 AM Changeset [11918] by
- Added Collsionshapes
- 1:12 AM Changeset [11917] by
- Ghost movements complet
Apr 26, 2018:
- 4:13 PM Changeset [11916] by
- experimental moving cubes 2
- 4:11 PM Changeset [11915] by
- Game playable
- 4:06 PM Changeset [11914] by
- experimental moving cubes
- 4:05 PM Changeset [11913] by
- pickups, position of checkpoints are fixed
- 4:03 PM Changeset [11912] by
- botpointer works
- 3:59 PM Changeset [11911] by
- scriptablecontroller trying to fix the spawning of objects
- 3:56 PM Changeset [11910] by
- minor changes to test multiplayer levels
- 3:50 PM Changeset [11909] by
- update 2
- 3:22 PM Changeset [11908] by
- changed controlls
- 3:21 PM Changeset [11907] by
- Remove flawed sanity check creating false error messages.
- 2:45 PM Changeset [11906] by
- scriptablecontroller can move and kill pawn
- 1:48 PM Changeset [11905] by
- Add "Refresh" button to Multiplayer menu.
Apr 25, 2018:
- 2:20 PM Changeset [11904] by
- Changed movements
- 1:06 PM Changeset [11903] by
- Other ghost movement
Apr 24, 2018:
- 5:56 PM Changeset [11902] by
- scriptablecontroller trying to move player with lua
- 1:36 PM Changeset [11901] by
- scriptablecontroller fixed respawn reexecution
- 1:10 PM Changeset [11900] by
- Add Ghost movements
- 10:32 AM Changeset [11899] by
- restored orxyroad to dodgerace state, fixed waiting for players issue
Note: See TracTimeline
for information about the timeline view.