Singleton
Description
The Singleton is an important design-pattern in advanced c++ coding. A singleton is a class, that allows only one existing instance at a time. This is achieved by overloading the constructor as a private function and the implementation of a static funciton that returns a pointer to the only existing instance (or creates the instance if it's not already existing). The pointer itself is stored in a static variable. This variable must be statically set to zero before you access the Singleton the first time.
This way you can retrieve a pointer to the Singleton and access its member functions everywhere in the code without using ugly static objects or completely static classes.
Example
class SlaveSingleton { public: static SlaveSingleton* getSingleton() { if (!pointer_s) pointer_s = new SlaveSingleton(); return pointer_s; } void sendToWork() { this->motivation_--; } void bash() { this->health_ -= 10; this->motivation_++; } void feed() { this->health_ += 5; } private: SlaveSingleton() : health_(100), motivation_(0) { std::cout << "The slave is born." << std::endl; } SlaveSingleton* pointer_s; int health_; int motivation_; }; SlaveSingleton* SlaveSingleton::pointer_s = 0;
SlaveSingleton::getSingleton()->bash(); SlaveSingleton::getSingleton()->sendToWork();