| 1 | = HowTo: Tickable = |
| 2 | |
| 3 | A tick is one frame or one iteration of the main-loop. Classes can be called every tick. This is achieved by inheriting from [wiki:Tickable] and implementing the {{{virtual void tick(float dt)}}} function. ''dt'' is the time '''in seconds''' passed since the last tick. |
| 4 | |
| 5 | *.h file: |
| 6 | {{{ |
| 7 | #include "objects/Tickable.h" |
| 8 | |
| 9 | class MyClass : public Tickable |
| 10 | { |
| 11 | public: |
| 12 | virtual void tick(float dt); |
| 13 | |
| 14 | private: |
| 15 | Vector3 position_; |
| 16 | }; |
| 17 | }}} |
| 18 | |
| 19 | *.cc file: |
| 20 | {{{ |
| 21 | void MyClass::tick(float dt) |
| 22 | { |
| 23 | // let the object move with 100 units per second in positive x direction: |
| 24 | Vector3 velocity(100, 0, 0); |
| 25 | this->position_ += velocity * dt; |
| 26 | |
| 27 | // call tick(dt) of the parent class: |
| 28 | SUPER(MyClass, tick, dt); |
| 29 | } |
| 30 | }}} |
| 31 | |
| 32 | (See [wiki:howto/Super this] for more information about the SUPER macro.) |