Creating Particle Systems
You can create a particle system by either manually writing the .particle file or by using a graphical tool.
Manual
Here you can find some documentation on how that is done: here and here.
Tools
There are various tools around, but they all seem outdated/old. Here is a list of the ones I've found. Also, most only work on windows:
Getting your particle system in the game
Add your particle system in:
code/data/particle/particle_name.oxw
particle_system Orxonox/particle_name
{
//...
material PE/material_name
}
Add the material to the PE_materials.material file in:
data_extern/materials/PE_materials.material
material PE/material_name
{
technique
{
pass
{
//...
texture_unit
{
texture texture_name.png
}
}
}
}
Add your texture(s) to:
data_extern/images/textures
texture_name.png
For testing, add a <ParticleEmitter/> to a test level in:
code/data/levels/level_name.oxw
<ParticleEmitter
source="Orxonox/particle_name"
//...
position="0,0,0"
lifetime=2.0 loop=1 startdelay=3.0
/>










