Version 3 (modified by landauf, 8 years ago) (diff) |
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Creating Particle Systems
You can create a particle system by either manually writing the .particle file or by using a graphical tool.
Manual
Here you can find some documentation on how that is done: here and here.
Tools
There are various tools around, but they all seem outdated/old. Here is a list of the ones I've found. Also, most only work on windows:
Getting your particle system in the game
Add your particle system in:
code/data/particle/particle_name.oxw
particle_system Orxonox/particle_name { //... material PE/material_name }
Add the material to the PE_materials.material file in:
data_extern/materials/PE_materials.material
material PE/material_name { technique { pass { //... texture_unit { texture texture_name.png } } } }
Add your texture(s) to:
data_extern/images/textures
texture_name.png
For testing, add a <ParticleEmitter/> to a test level in:
code/data/levels/level_name.oxw
<ParticleEmitter source="Orxonox/particle_name" //... position="0,0,0" lifetime=2.0 loop=1 startdelay=3.0 />